In recent years, NFTs or Non-Fungible Tokens have become a phenomenon, becoming one of the top searches on Google in 2021. be a part of it by acquiring the digital identity of the subject.
Here’s what Bayz® research shows: “Web3 Games: Implementation Potential Among Brazilian Gamers” – carried out in partnership with Offerwise. The study shows that 73% of gamers who already know or have heard of NFTs are convinced or almost certain that they will own a digital asset at some point. The universe includes 66% of Brazilians who consider themselves gamers and claim to know non-fungible tokens at some level.

Motives for owning NFTs vary. Among survey participants, 41% believe in a rise in price and in the possibility of owning an asset that can cost a lot of money; 37% believe that NFTs could be a great business opportunity for them; 37% are also interested in the possible benefits that NFTs can bring, such as access to exclusive products and services; and 32% expect they will have the ability to interfere with decisions about products and services, especially in games.
For Bayz® co-founder Joao Borges, the study shows gamers’ interest and knowledge of NFTs. According to the executive, the more people learn about this universe, the more they will understand that NFTs bring more than just financial benefits. “There are many opportunities that companies and brands can take advantage of with NFTs, such as offering diverse and unique experiences that can be worth more than monetary value in many cases.” Basic moments.
The survey offers an updated scenario for the behavior of gamers in the country when it comes to gaming on the Internet3, also known as the “third phase of the Internet”, a transparent and decentralized network based on artificial intelligence and blockchain technology. Regarding Play and Earn games that offer forms of monetary gain while the user spends time playing their games, 56% of respondents claim to be aware of this modality and 28% have already played some of these games.
“Given that the investment from developers and guild incubators in these games has become stronger since 2021, both the level of knowledge and the level of acceptance of this new category are also quite high, results that show that we are on a growth path and that the market it is expected to move to the phase of mass implementation and consolidation”says the executive director.
The study also draws a parallel between buying behavior in games in general and in NFT games. Approached the cross-platform players, in which the smartphone, computer and game console were the devices with the main focus. 63% of mobile gamers reported having purchased at least 1 paid game in the past 12 months in addition to in-game assets and items, with 37% of those purchasing frequently.
When asked what types of assets, 23% said they had purchased “tokens and NFTs,” and in terms of payment methods, 9% had already used cryptocurrencies in transactions. When we go to the computer, the proportion of players who have spent on game CDs, digital copies, or even DLC (additional downloadable content such as expansion packs and other add-ons) is 62% and not much different from cell behavior. On this platform, the proportion of those who bought “tokens and NFTs” has already risen to 29%, and those who used cryptocurrencies for payment, up to 13%.
About Bize®
Bayz® builds and sustains the most vibrant online gaming communities by bringing players, developers and brands together to participate in the future of gaming. Founded in 2021, the company has already invested $1.5 million in various blockchain games including Metasoccer, Axie Infinity, Castle Crush, Monkey League, and Thetan Arena. Bayz® is also the official representative of one of the largest decentralized metaverses in the world, The Sandbox.
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Source : Married Games