First Descendant, the proven third-person looter shooter powered by Unreal Engine 5

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A hundred years ago, a series of unfortunate events took place that brought humanity to the brink of extinction. The Vulgus entered our dimension, began to sow death and destruction, and recognized that humans outperform hamsters as laboratory animals. Since things weren’t dramatic enough, the giants also showed up and started to ruin everything that would turn things upside down. There were apparently at least three other alien races ready to wipe out us in the most creative ways in the universe, but given the competition, they’ve changed goals. Despite everything, the people survived and gathered between a cocktail and a potato chip in Albion, a fascinating place where they began to organize the resistance, considering the recent war. They were joined by some repentant Vulgus with extraordinary technical skills, called Magisters, that have given our species access to very advanced technologies. They formed the Descendants, a group of warriors chosen by extraordinary abilities, the direct heirs of the Ancestors, from legendary figures who seemed to be able to finish off Freddy Hardest without cheating.

Guess who’s responsible for saving everyone? we have to find Tried the First GrandchildA collaborative third-person looter shooter with role-playing elements from Nexon.unreal engine 5. Let’s try to understand its potential.

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Heroes

The first heroes of The First Descendant

The first heroes of The First Descendant

To try out the beta of The First Descendant, the development team gave us a character access code that’s max level, forty, and already well equipped in terms of equipment. So we had very powerful weapons and considerable armor. It’s worth mentioning because some of the thoughts you’ll read are strictly due to the specific conditions under which we have access to the game. By the way, the so-called playable heroes we play with, their descendants, Sharen, a warrior who prefers close range combat, essentially an assassin, equipped with a hyper-technological mechanical body. His abilities are all about melee combat. Thus, he can become invisible to perform powerful attacks, wield electric swords that deal massive damage, throw stuns that stun enemies, and knives that hit multiple targets at once (all visible and within range when using the ability).

Of course, you can also use regular ones. weaponry which can be purchased from merchants on the battlefield or in the hub area, where heroes gather and decide what to do, whether to go on a solo mission or team up with someone, but not before shopping where it appears. Being a huge futuristic mall.

As you can guess from Sharen’s description, The First Descendant is a game. heroes, that is, lets you choose from ten (actually 9+1 considering the Lepic variant) strongly characterized characters, all with unique abilities and a personal story. In that sense, however, don’t expect the diversity of an Overwatch, as here the developers opted for a somewhat more uniform approach from a stylistic standpoint. In fact, taken all together, the protagonists look like a group of models, so flawless and uniform in appearance. We’ll see if there will be more customization options in the final version. But now let’s stop talking and start playing.

Shoot, collect loot, shoot

You shoot a lot in the game

You shoot a lot in the game

in terms of Gameplay First Lineage appears to be a fairly conventional title. As mentioned, you can manage all general aspects of our character and make the necessary purchases in the hub area. So you can choose a mission and embark on an adventure alone or in company. The first area to visit did not give us a big problem. Featuring a top character with legendary weapons, we melted enemies like fire melts butter. In terms of shots, Nexon’s title certainly offers some interesting elements, but it will need to be checked in the final version of the game. Sharen’s personality wasn’t revealed much, especially since the imbalance of forces on the field (in our favour) was obvious, as we didn’t feel the need to use him as a killer. We tested his skills, but overall it seemed to us that it pays a lot more to approach straight than to play well, at least under the given circumstances. In the following areas, it was not much different, despite some difficulties. After all, the gameplay seems to have been designed specifically to chain shots, rather than give the player space to explore or meditate.

There's also a story to follow

There’s also a story to follow

We got one as soon as we entered the area mission. Then the classic indicators appeared on the map (read the satellite navigation icons) telling us exactly where to go and what to do. Overall the objectives are pretty uniform: reach area A and kill everyone; then go to area B and kill everyone; Defend area C and kill everyone. There’s also just “kill everyone” if we want to, but those are the details. It is as if the game invites us to change the arena from time to time, presenting enemies with increasing power and variations on the theme, such as the aggression of waves of increasing power or capturing a certain object.

this enemies Very weak at first, classic cannon bait that goes down without much resistance and who knows what defensive or offensive tactics. Some seem to be actively hiding so as not to succumb right away, but nothing more. As you continue, armored creatures appear that you must shoot out from behind shields, perhaps invisible behind them, which adds something in terms of the variety of shots and tactics to use to fight, but it’s not something that hasn’t been seen anywhere else before. Larger and more vicious monsters that resemble classic bullet sponges are also gradually introduced. However, after all the enemies are killed, you can eventually collect the loot, mostly weapons, ammunition, and resources, which can be spent in the central area, and then continue with the next shot.

All the characters are models.

All the characters are models.

Classic to speed up the pace of the game hookallows you to make the most of the composition of the maps, which offer good mobility and become highways to run from one side to the other. At certain times you almost want to stop fighting and go to the furthest places with the hook. Unfortunately, from a gaming perspective, it doesn’t make sense to do that. Regardless, running around and shooting anything that moves is rewarding in the short run, but we’ll see how rewarding it can be in the long run. It’s true that looter shooter buffs are easily caught up in the progress of the characters, because basically what they crave to feel alive is to see their DPS numbers increase and the damage dealt decrease, so the duration of the game will be one more. . a matter of loot management and balance in microtransactions, as well as various quests or narrative improvements.

Technology and history coexist in the imagination of the game

Technology and history coexist in the imagination of the game

Technically speaking, we only tried The First Descendant in beta, so we avoid judgment. The use of Unreal Engine 5 is visible, and the impression is that it’s one of the best MMOs in the square, at least from the point of view. graphic. But what we experienced was still largely incomplete and temporary, so it is not properly judged. We’ll learn how to say it again.

First Descendant looks just like the classic online loot shooter that’s more technologically advanced than average thanks to Unreal Engine 5. , they all follow each other in a similar way. In short, it is a classic game that focuses on collecting loot and powering up your characters. Whether it succeeds or not, a lot will depend on the amount of content available at launch and the monetization system. We’ll learn how to say it again.

DOCUMENTS

  • Very solid shooter mechanics
  • Technically it looks better than most similar games
DOUBTS
  • Missions seem a bit repetitive

Source: Multiplayer

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