Diablo 4 Abilities Related to Weapon Damage in Blizzard’s RPG

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Eagle-eyed fans noted that Diablo 4 abilities are tied to weapon damage after the game aired during the Diablo Hell’s Ink tour. While the recent Diablo 4 gameplay leak, taken from the fantasy game’s private playtest, showed a good chunk of the game in development, this official video gives us a more “legitimate” look at how Diablo 4 plans to run its game. equipment. and skill design, and so far it’s a bit more similar to Diablo 3, but with one very significant difference.

Diablo 2 and Diablo 3 can be considered some of the best RPGs on PC, but each brings a completely different approach to space. The former is a more hardcore old-school experience that puts more emphasis on honing your specific skills; in some cases, this means that certain classes, like Diablo 2 Sorceress, can become incredibly powerful using certain abilities, regardless of their gear. .

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Diablo 3, on the other hand, is a more accessible experience: It allows you to freely modify all possible abilities on the fly and tie the damage of almost all abilities to your weapon’s damage stat. This means that gear becomes essential regardless of class. The ability featured in the Diablo 4 Hell’s Ink Miami video, Lightning Spear, reads: “Create a spear of crackling lightning that seeks out enemies for 6 seconds, dealing 15% (59-72) damage per hit.” While it certainly resembles the format of Diablo 3, a Diablo Reddit user points out one incredibly important difference.

As commenter Swaghetti Yolonese points out, abilities in Diablo 3 mostly number in the hundreds and thousands. For example, the barbarian’s first basic attack, Bash, deals 320% weapon damage to one enemy. Earthquake, one of Barb’s most powerful abilities, deals 4800% weapon damage to enemies. This means that even a slight increase in your weapon’s base DPS greatly exacerbates the impact on your abilities.

By contrast, the 15% multiplier shown on Lightning Spear makes small arms DPS increases almost negligible, meaning the weapon’s other stats, affixes, and passives are likely to be much more effective relative to it. with its base damage value. If all of Diablo 4’s abilities do the same thing, this should address one of the most common complaints about Diablo 3’s gear and ability system: its over-reliance on raw gear stats via huge multipliers.

In a previous update, game director Luis Barriga said that the team plans to “put more power back into the character to make build choices more efficient, rather than getting most of the player’s power from items they’ve made.” equipped”. However, he notes that the team wants “item selection to still make sense.” The result looks like it could strike a nice balance between Diablo 2 and 3, though we’ll have to wait until we get into the game ourselves to know for sure.

Here’s the video in question if you want to see the numbers for yourself: The stat windows for Execute Wand and Lightning Spear can be seen from around 2:35 to 2:40:

The first closed beta of Diablo 4 to be released to the general public is designed to allow players to fully immerse themselves in the final part of the game coming in November. In the meantime, improvements to Path of Exile are rolling out as the developers try to calm down a frustrated community ahead of Diablo 4’s release date. We’ll be sure to update you with all the details, like all the Diablo 4 classes that you can choose at checkout.

Source : PC Gamesn

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