Nvidia DLSS 3.0 will be released on October 12 and this technology is set to deliver higher image fidelity and higher levels of performance than the current version. However, it appears that the latest iteration of the scaling technology only works on RTX 4000 GPUs, leaving current-gen GeForce GPU owners in a bind.
The reason for this limited support is that Nvidia DLSS 3.0 requires 4th generation Tensor Cores and a new optical flow accelerator, which can only be found on GeForce RTX 4000 graphics cards like the RTX 4090 and RTX 4080.
This pair of hardware, used in the top graphics cards in Nvidia’s suite of products, enables this feature to further increase frame rates through “multi-frame optical generation” which sees new frames instead of pixels drawn. with deep learning technology.
When comparing DLSS 3.0 to native rendering using Cyberpunk 2077 as a benchmark, performance seems to have dropped from 20fps to around 100fps. Also impressive gains are shown over DLSS 2.0, from 60fps to 90fps.
More than 35 games, including Portal RTX, A Plague Tale: Requiem, and The Witcher 3: Wild Hunt, are currently scheduled to support Nvidia DLSS 3.0. However, we can expect that number to grow exponentially, as the green team says that game developers “can quickly integrate it into existing games that already support Nvidia DLSS 2.0.”
Source : PC Gamesn