In a large crowd of games trying to have a say in the artisanal life simulation genre, Re: Legend is trying to establish its own field of action. It must be said that he did this with the utmost humility, starting with a Kickstarter campaign and then gradually engaging with a publisher who, like the Italians, cared for the indie scene. 505 Games. For those who have watched and already tried this title on Steam, the offer on the plate is a not-so-original mix between Animal Crossing, Harvest Moon, Monster Hunter, and Pokemon that actually doesn’t have much in common with all the titles mentioned above. Re: Legend is a collage of features that are almost a cauldron of parts that come together to create an intriguing product.
However, history teaches that the risk is to set too much meat on fire, drawing a line that points to simplification, when the inspirations are overwhelming and the team’s ambitions are unable to best pursue each element. and we choose, not always consciously, to dilute the overall experience a bit.
we give you this Review by Re: Legend because we are facing one of these situations.
All from the abyss
There History The story of Re: Legend is simple: We were thrown into the sea from an unknown cliff to wake up on Vikku Island, a delightful, colorful place with cheerful tropical hues. The situation immediately portrays the style we would find ourselves living in Vikku: anthropomorphic characters with traits chibiIt’s our character created just before using chibi as well as a fairly simple editor.
But Vikku is divided into zones, let’s say neighborhoodseach one separated by design, a very old school solution where you have to put up with the uploads, the geographical losses given by a not very clear map, and a little style in expressing what is happening to the player in general. in the neighborhood or elsewhere.
Therefore, we are faced with a setting that really has a lot of flavor to what has been seen before, almost a preset from a graphics tool for PC games that will end on mobile. It’s a bit of a general feel when taking the first steps: If the chibi style is already minimal on its own and focused on simplification of models, Re: Legend takes this element a bit too far, which means there’s a need to expect a little more in 2022, at least on the artistic front.
nice for me outline characters, at least the children of a customization attempt, sometimes even a smile for that feature. Other than that, the surrounding elements are what you would expect from an island, namely the sea, bridges, forests, rocks and flowers, even deserts and much more… but they are all rather weak in terms of polygons and not very inspiring in terms of level. .
Farm and Magnus
If Re: Legend’s story doesn’t shine through the emphasis of the story or the expectations that have matured in the player, the game certainly offers more than has been said so far. As a mix, there is a lot to hunt: from the exploration and battle of the first Zelda to gathering, gardening, farming, etc. for elements you go to Animal Crossing / Harvest Moon, useful for collecting resources for its creation. more.
Additionally, the team included an ecosystem. monsters Discover them and launch them into battle against other monsters to tame and capture. It must be said that the rather classic combat system is also relatively simple: attack and dodge, all at a very low difficulty level, and then escalate completely unexpectedly between one mission and the next.
Workman monsters It adds some color between Monster Hunter and Pokemon, but only the outline of the experience is clear here: the monster must first be beaten, then fed. One more thing on the to-do list, but still a very superficial and almost no-brainer approach. The same goes for fishing: the gameplay is very simple, almost self-paced. We understand that this is not a fishing simulation, but the problem is that Re: Legend is a series of small factors that do a lot, but it is a pile where nothing shines too brightly.
There are elements of growth: The RPG component provides some features, although not particularly deep. evolutions There’s still a lack of spark to move forward with and deal with the suggested fauna, but to keep you hooked. The sense of progress, wanting to overlook errors related to unexecuted commands and keys that don’t correspond to reality in Tutorials, really depends a lot on a set of dynamics that have already been seen countless times, combined with a map. non-immediate routing and execution are fairly simple, if not immediate.
Given that Re: Legend has gone into a formidable mix of merchandise and similar items, we certainly applaud the desire to combine simulation with exploration and combat, but the result is very modest and appeals to a range of gamers who should want exactly that. The type of non-digging offer that can entertain more with the potential audience of what might happen, rather than the actual fulfillment of expectation.
Comment
Steam
24,90 €
6.0
Readers (1)
3.5
Other than a very forgettable title, Re: Legend offers a proposition that will only entertain those who madly appreciate a game genre that makes it feel absolutely at home, it’s already a master of the fun proposition. It inspires many genres and title pieces, but it lacks the spark that unifies and lowers a constant veil of superficiality typical of very modest productions. If you’re looking for a product that will allow you to reproduce already known mechanics for hours without raising one iota, you can find a good fun moment at Re: Legend at a price that will help you keep that in mind.
professional
- Chibi style can please you
- Many small different fun offers
- Captured monsters can be used
- Gameplay is already seen and very superficial
- Little balance on the difficulty curve
- Technically really minimal
Source: Multiplayer
