Prey: Arkane didn’t mean it like that but was forced by Bethesda

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Raphael Colantonio, founder of Arkane Studios, Victim Released in 2017, it has nothing to do with the original released in 2006 and this is Bethesda with to impose the use of this name, although the entire development team is against it. Colantonio added that this was one of the reasons he decided to leave the studio after the game came out in 2017.

“I didn’t mean to call this game Prey,” Colantonio said in an interview with the Academy of Interactive Arts and Sciences. “I still had to settle in front of reporters, it’s not a pleasure. I hate to lie. And these are lies for sale, not like a personal lie or anything, but I’m sorry I had to deliver a message anyway. I don’t want to. I I wanted to. Not only me, no one on the team wanted to call this game Prey. Our game had nothing to do with Prey.”

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Colantonio later considered using the title “Hunting” as a form, in his opinion. error commercially as well, as it doesn’t please fans of the original work and turns away potential buyers who don’t like it.

“I’m grateful that a company has given me the opportunity to create a game and trust my skills enough to invest millions of dollars: “Your game will be called Prey.” That you think this isn’t right, that you think it’s a mistake, because fans of the original Prey won’t be happy, whereas fans of the original Prey won’t like it. Say we’re going to take criticism. I don’t like Prey, he won’t even be interested in our game.”

Colantonio defines Bethesda imposition “kick in the face” He states that he wants to apologize to the original Prey’s developers and often. “We never had any intention of stealing their IP and making it ours. Disgusting, that’s not what I wanted to do. So they all lost. By the way, Prey’s sales were terrible. It wasn’t a good decision. A. decision.”

Source: Multiplayer

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