Naughty Dog explains why The Last of Us remake is not a remaster and PS3’s limitations

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Naughty Dog explains why The Last of Us remake is not a remaster and PS3’s limitations

The studio insists they can get a better overall experience in combat thanks to the new technology.

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Three days after The Last of Us remake was released on PS5, now known as The Last of Us: Part I, PlayStation and Naughty Dog They continue to present details about the revamped version of this praiseworthy title starring Joel and Ellie, which came with major changes in the graphics department, as well as other details that are not visible to the naked eye.

Thanks to the news headline video and a new entry posted on the official PlayStation blog, we can learn more about the California studio’s work for this new installment for the PlayStation 5, as creative director Shaun Escayg explained. why is this not a remaster and yes from a remake.

What makes it a remake is the sum of its advances.Shaun Escayg“I think it’s the sum of their advances that makes this a remake and not an enhanced version,” explains Escayg, the cinematographic animator on the original version. “It’s not just the same characters, environments, art direction, etc. We completely redesigned everythingfrom art direction to lighting and (lighting) technology to character designs.”

Our End: Part 1

“Since we published the original and used this new technology to create things, we’ve put everything we’ve learned into practice over the past ten years. faithful to the original but redesigned to adapt it to the present.he continues. “When all this comes together, it brings the world to life and draws the player into a sense of immersion, and also makes the battle bloodier. When you take cover behind an abandoned vehicle and watch the car bend and squeak, glass shatter and the chassis shake on impact, experience intensifies“.

War couldn’t be like this on PS3

In addition to improvements in the graphics department and everything related to immersion in our journey with Joel and Ellie, principal programmer John Bellomy provides: PS3 hardware limitations prevented certain enemy behaviors this can now be done.

“Most of the changes to the combat system were probably accomplished by taking (in the original) elements that we had to combine,” he explains. “The original game has predetermined sequences that work in a very specific way.” In addition to the new behavior of artificial intelligence, The number of current and active enemies has also increased thanks to current technology.

Image from The Last of Us: Episode 1

There are more dynamic encounters and new behaviorsJohn Bellomy“The Last of Us: In Episode I we get these fights and we apply AI engine and a set of tools to make them more realistic. We’re experiencing more dynamic encounters thanks to matchmaking and new research behaviors, pathfinding and visibility research, and topographic analysis, so stealth moments and raids will work in more situations,” he continues. always the same. There are new and exciting situations that we cannot explain. At Naughty Dog.

As we said, there’s very little left for those who want to try this remake of The Last of Us, because it’s coming. next september 2 To PlayStation 5, although the PC version won’t last long. In addition to the aforementioned improvements, the game will feature a plethora of accessibility options from Naughty Dog, something that even caught the eye of Xbox boss Phil Spencer, who congratulated them.

More on: The Last of Us, Remake, The Last of Us: Part I and Naughty Dog.

Source: 3D Juegos

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