in an interesting retrospective Resident Evil 4writers Shinji Mikami and Capcom’s Jun Takeuchi revealed a few backgrounds to the game. the shot was initially underestimatedbut especially especially praised by Masahiro Sakurai by Nintendo who first realized its importance.
During the video, Mikami says that the entire design of Resident Evil 4 was built around the search for something. functional for game however, he did not intend to create anything particularly innovative on the framing front.
The special “camera” behind the protagonist, which will later serve as the basis for the evolution of the action genre and third-person shooter, not considered “revolutionary” Not even from the Capcom team working on it.
“To be honest, it felt natural. We didn’t intend to create anything particularly innovative, but in the end everyone said we did,” Mikami said. “As far as we were concerned, we thought the new angle worked better, we didn’t need to be anything new or seminal, there was none of that behind it.”
But it seems that at least Super Smash Bros. Ultimate director Masahiro Sakurai was immediately impressed with the idea and excited about the scope of the new take. “first person appreciated by the public Resident Evil 4’s camera system was actually Smash Bros’ manager, Masahiro Sakurai. He came to see how the game was going and immediately asked who came up with the new camera system, “Mikami said. “That’s great,” Sakurai said and I replied. wow really?“.
In the meantime, we are waiting for some visuals as well as Resident Evil 4 Remake, whose trailer and release date we saw.
Source: Multiplayer
