Broken Roads experience

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If you’re a fan of traditional RPGs, you may not have missed Broken Roads, a game created by the Australian team Drop Bear Bytes. It is set in post-apocalyptic Australia and combines familiar mechanics with some new ones. I was able to try the game at Gamescom and left a very positive impression.

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At the beginning of the demo, I was able to create a character. However, in addition to the name, appearance and other classic settings, you will also find several questions that define your character. And that brings us to perhaps the most interesting mechanic in the entire game, the moral compass. In it you will find four different schools of thought: Utilitarianism, Humanism, Nihilism, and Machiavellianism. Although the character defines his “circle” with the initial questions, you can make several choices. But be careful, the game thinks about that too. If you choose, for example, the humanistic response at the beginning of the dialogue, you will not be able to continue exactly the opposite in the next option. The developers are trying to make continuity meaningful.

Of course, there are no right or wrong decisions, but they will lead to different consequences. In the playable demo, for example, I had the task of expelling a “mercenary” from the city, who was supposed to protect the inhabitants, but as a result, rather harmed them. Using cunning arguments, I was able to drive him off without a fight, but if I hadn’t, a rather classic turn-based fight would have ensued.

The dialogues are well written and at least partially voiced, although this fact itself at times confused me a little. For example, the character recited one sentence, but the rest did not, or did not speak at all. I asked the developers about this, and apparently there are no plans to voice all the dialogue yet. But given that this name is smaller, this is, of course, understandable.

On the other hand, the game boasts a pleasing visual aspect that has advanced a lot over the years of development. This is all the more impressive when you consider that the main team working on the game consists of only 13 people. However, the developers told me that Broken Roads is also helped by, for example, a company that was also involved in the development of Disco Elysium, and it is not surprising that the two games are really similar.

I also found out that the story should take about 25 hours, but if you get into the side quests, the game time can stretch. In addition, the authors believe that the replay value will also be good due to the various story backstories that you can choose from when creating a character.

I was definitely very interested in the title and will continue to watch it. Who knows, maybe it will be as successful as the already mentioned award-winning Disco Elysium.

Broken Roads will release next year on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.

Source :Indian TV

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