Survivor! Review of .io, zombie-based single stick shooter game

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It almost looked like a joke and instead single stick shooter it actually catches on mobile. We are talking about extremely fast shooters, controlled with a single thumb, used to move the character while automatically shooting at the nearest target.

Well, boys Gorilla Game Studio They took this formula and rejected it in the context of the traditional zombie invasion, with nothing but action in the foreground, in the context of a post-apocalyptic scenario that still remains an accessory in the background. Any flaws? With some flaws.

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we are talking about it Survivor! .io review.

Gameplay: Shoot past you

Survivor!  .Io, the hero surrounded by zombies

Survivor! .Io, the hero surrounded by zombies

this Gameplay Survivor! The .io is so simple and couldn’t be any other way. On a fairly anonymous map, our character must survive waves of increasingly coherent and leathery enemies, starting with rather fragile creatures and continuing with resilient mutants, undead dogs, sinister birds and finally some big and evil bosses.

The basic concept is to move, avoid attacks and automatic aiming system Do your duty, but at the same time try to collect as many pieces as possible and raise a bar that allows you to choose a stick with each refill. strengthening Among the different possibilities: additional shells, missiles, various bombs, drones with explosions in search, spinning disks (basic!) and then improvements in health, resistance, damage and speed.

You keep getting bigger and more competitive, but the enemies become so numerous that the action becomes a kind of bullet hell and not taking damage gets really complicated. Then if we consider that each well is thirty levels What is available for the campaign requires you to get rid of numerous waves and bosses to be complex, some clear balance issues arise.

The thing is, the well-stocked game store has many microtransactions. Yes, there is also one that limits our attempts with the usual indicator that recharges as time passes or through the display of ad trailers.

Technical implementation: too simple?

Survivor!  .Io the hero always surrounded by zombies

Survivor! .Io the hero always surrounded by zombies

Survivor! .Io’s short teaser sequence brings one to mind minimal style Among us, perhaps a little exaggerating, later embodied in the act of the game. The on-screen characters are plentiful, but thanks to the “aseptic” background and the absence of impact-based responses, you noticeably feel like you’re in front of simple moving objects interacting without sufficient weight and impact efficiency. .

On the audio side, the thing is handled cautiously, music However, in many cases it is a bit of a background when compared to the implications for understanding when a particular blow will come, when the blades will start to spin around us and therefore risk a pass between the two of us. zombies impossible otherwise.

professional

  • Instant and fun
  • Lots of upgrades
  • Thirty stage campaign
AGAINST
  • a little too hard
  • Many micro transactions
  • Simple graphics

Source: Multiplayer

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