Saints Row is a strange series despite being a cult cult of the 2000s. Born as a response to GTA, epic will it’s seen its ups and downs between a few really interesting first episodes and a famine that has become increasingly common over time. It all seemed like it was over a few years ago, but like a blue bolt came the announcement that the series would be rebooting.
New Saints, new paths, new comrades and new enemies. It cannot be said that everything went perfectly, but it is obvious that the spirit of the series remains true to itself. For better or for worse. If you’re still unsure of your purchase and want to appreciate the experience, read ours. Saints Row reboot review.
American (guilty) dream
Santo Ileso is the amusement park of this new section. A city that is loudly reminiscent of Nevada and Las Vegas. The Saints Row campaign spawns across dozens and dozens of missions, always performed at different times and with a wide variety of situations. passed editor we know our group of clumsy roommates who are simple but can also give great depth. Paying the rent seems almost a delusion now, and what better way than to tidy up between a market robbery and a pharmacy?
After a series of good hits, our braves decide to start their own crime syndicate in an old church, with more than a few references to works like Fight Club. plenty of ten hours of storytelling seasoned with the usual bullshit that is so precious to the series.
Among live role-playing games, it looks for typical Happy Meal gadgets and a few changes that fail to keep the player’s attention high.
And probablyThe biggest problem The summary of this reboot: It never really tries to take a step forward, it just sticks to the narrative and gameplay logic that makes it appealing to those who need a light but damn anachronistic experience.
Welcome 2001
Coming to the core of the video game: Gameplay. Anyone familiar with Saints Row should be more than ready for the experience this reboot has to offer. However, the purpose of such action is also to innovate, redesign, and attract some of the users who might misinterpret the existence of a numbered partition. While it is far from us to want to be bigoted or not understand the will and the target audience, it is clear that the work of the Will sticks to the tree. dictations are now outdated twenty years agojust like the previous ones.
The main perceived feeling while playing Saints Row is that the setting is a product that wants to look more like GTA III than part five, while respecting the technological progress it has given us lately. Sorry, a complete series. anachronistic design options they stigmatize it, with all due respect to those who expect a real step forward for the series, leaving it there a bit too much in the titles club.
All activities, main or secondary, are managed through the equally classic screen mobile phone, which keeps routes on the map, allows us to manage our earnings, find the most wanted in the city and communicate with the list of people on the course. It is at the beginning of the hour when the saints will be more or less friendly to their ascension to power. Under the sun, there is nothing essentially new, but it is also true that what works does not necessarily need to be changed, and in that sense Will hit the target.
Experience is the simplest thing you can expect from a person. open world free roam Like Saints Row, one’s alter ego experiences lightness in the control system as well as the driving model – but not quite exciting peaks – or including the shooting system.
Shooting in Saints Row can’t be said to be satisfying. The management of the target is very imprecise, the weapons have almost no weight, and what’s worse, there is no valid reason for the existence of enemies who do not die by headshots, as if it were a role-playing game or a looter. Shooter in The Division.
we talked about secondary activities And as expected, Saints Row offers the greatest delights right here. It’s healthy and pure fun, unpretentious and unpretentious, to “turn off” the brain switch for a few hours and forget about the design problems, technical lag and gameplay, only to find yourself just living this idea. “Juggling” was so precious to us, even in the media, in the first decade of the 2000s.
The Saints obviously wouldn’t have become Saints if they hadn’t expanded their empire, and here comes some kind of help. war billboard this allows you to invest the dirty money earned in the construction of new structures scattered around the city. Increasing the control of Santo Ileso means making much more money that can then be spent on equipment, machine modifications and all the amenities that fill the hour meter.
It’s not all about money, however, and the presence of some kind of experience level, coupled with some challenges to complete as you progress, allows you to unlock it. special skills such as increasing life points or choosing a set of perks to be applied in special slots that must be purchased with cash.
Someone’s presence fixes everything. cluster mode However, there are a lot of matchmaking games that we haven’t had the opportunity to test due to a recurring issue with the servers, which is probably solely and exclusively dependent on our testing prior to the game’s release. However, we imagine the freedom to approach practically does not change, given the presence of exploration limits that are really very restrictive during missions, and screen countdowns that “threatening” the player to get back on track as soon as possible. anyway.
Indifferent, but straight to the point
Volition’s approach to this reboot highlighted its desire to make the game right away. more realistic in tones and proportions. They were quite successful in their intentions within the budget limits they had, but they did not give the impression of having a jewel in their hands. There’s almost no variety in character models, rivals – as they’re broken down into a handful of categories that repeat for each faction – and more than enough animations collide with a city that’s more than pleasant. Selection of the development team making a giant mapbut limiting everything to a handful of counties that can be reached in a few minutes by road or even a few minutes by helicopter is a clear indication of how extensive production is and how aware of its own possibilities.
Doesn’t get much better when analyzingartificial intelligence The enemies and co-players have routines that hardly surprise the player, apart from a few bugs here and there. Compared to the first tests, it is clear that the cleaning work is important, but at the same time the dirt is there, obvious and tangible, difficult to completely eliminate, but at the same time impossible to hide from the most attentive eyes.
Secretly dubbed in English – with Italian subtitles – despite a series of extremes that might turn some people’s noses off, the Saints Row reboot embodies the full meaning of the game in its dimensions.
Comment
Epic Games Store, PlayStation Store, Xbox Store
7.2
Readers (6)
6.2
Saints Row returns with an unpretentious but definitely fun reboot. Claims are few, and the results reflect this aspect. Anachronistic in design and light in writing, the Volition title doesn’t stand out from any angle, but for gamers who still love to play a GTA twenty years ago, it could satisfy their hunger for free roaming.
professional
- Just for fun
- Wide variety of situations, some really crazy
- He is aware that he is not triple A.
- Rough guide model
- bad writing
- technically backwards
Source: Multiplayer
