Home Latest News Destiny 2 Arc 3.0 Rework Aims To “Move Fast And Attack”

Destiny 2 Arc 3.0 Rework Aims To “Move Fast And Attack”

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Destiny 2 Arc 3.0 Rework Aims To “Move Fast And Attack”

Bungie has revealed all the details of the Destiny 2 Arc 3.0 hotfix coming to the FPS game. Following on from the Void 3.0 and Solar 3.0 transformations, the Arc 3.0 update aims to overhaul the lightning-based subclass with a host of new abilities, including new supers, buffs, and debuffs, and more gadgets than ever before, including the return . of many discussed abilities from Destiny’s past, such as Hunter Blink for multiplayer. Destiny designer Sam Dunn says the core fantasy the update aims to fulfill is “go fast and hit.”

Citing the 2009 action film Crank 2: High Voltage as a major source of inspiration, designer Mike Humboldt says, “It was the emotional fantasy we were going for: something like ‘life on the edge’… This design ethos directly leads to Arc.The first major buff of 3.0 is Amplified.When empowered, Guardians become faster (affecting both movement speed and weapon handling) and more agile, and can also perform long dashes.

By default, all Arc classes are buffed after quickly hitting targets with Arc damage, and equipped Aspects and Shards can provide additional buffs. Bungie describes the speed boost and additional glide gained from the Amplified Guardian as “a full Metroid boost mod, only Samus now uses the Gjallarhorn.” Once the boost is activated, it will last as long as the Guardian continues to function, even if the boost status drops.

Two debuffs are also added as part of the Arc 3.0 revamp: Blind and Jolt. Blinded opponents in PvE will be disoriented and unable to fire their weapons, while blinded opponents in PvP will experience a blackout effect as well as a temporary HUD suppression and chime sound effect described as being similar to the flashbang grenade effect in video game. Shaken enemies will periodically chain lightning to nearby enemies upon taking damage, allowing for quick AoE damage.

Perhaps most notable among the changes for Hunters is the return of the Blink movement ability. “Blink hasn’t really been touched since the release of Destiny 2, and hasn’t quite reached the heights of its former reign of terror,” explains Humboldt. increase Blink’s power to a base level without the need for Exotics.” These buffs will also apply to other classes that can use them, such as Void Warlocks.

Hunters will also see the return of the Arc Staff Super, but will also have access to a new Arc-themed Super called Gathering Storm. This shows the Hunter leaping into the sky, throwing his staff to the ground and creating a devastating explosion that applies Knockback to nearby enemies. Shortly after, a giant bolt strikes the staff and recharges it, creating a large area that deals damage over time for several seconds.

In some ways, Emperor Palpatine is back, this time as one of the obvious design inspirations for Arc 3.0 Warlock. “We wanted the player to feel like he was channeling the power of a storm through his body,” explains Dunn. There are two Supers available: Chaos Reach, which emits concentrated bolts of arcing energy that are fired from the hands, and Stormtrance Super, which looks more like a Sith Lord, which sends Guardians flying around the world shooting electricity at the arm’s reach.

“The ultimate goal of Arc Titan is to punch you in the face,” Humboldt says of the Arc 3.0 revamp for Year 3, “so a lot of what we did for Arc Titan was try to figure out how we could deliver the punch. easier on the face. face-to-face contact as often as possible. In addition to the speed boost provided by the new Amplified effect, the Fist of Havoc and Thundercrash supers will return in Arc 3.0. The former also gets some tweaks, with the hit radius tweaked leaving a damaging ground field or AoE effect depending on whether it’s used from the ground or from the air.

One of the biggest changes for Titans will be the addition of the Thruster ability, which is reminiscent of Hunter’s dodge abilities. By pressing a button twice, the TItan can quickly swerve in the current throttle direction, giving you huge mobility options. A new charged melee called Thunderclap can be brought to the point where it can shoot Guardians in PvP at 90% charge (with the team labeling the animated sitcom One Punch Man an obvious place to start).

Some snippets are also shown to complement the new Arc 3.0 subclasses. Spark of Beacons cause blinding explosions on kills with the Arc special weapon. Spark of Resistance grants increased protection against environmental damage. Spark of Momentum will recharge your weapon and give you melee energy as you slide through ammo. Spark of Shock will cause Arc Grenades to also apply the Knockback debuff to all enemies hit.

Destiny 2 Arc 3.0 Rework Details by Class:

Titanium

  • Super: Fist of Chaos – Jump and slam, dealing heavy damage to all nearby enemies. A ground attack leaves a field of damage, while an aerial attack deals area damage.
  • Super: love at first sight – Fly through the air and smash the ground, dealing massive damage to nearby enemies.
  • Class Ability: Engine – Double-tap the button to perform a first-person quick dodge in the current throttle direction, comparable in distance to the hunter’s dodge.
  • messy fight: seismic shock – Shoulder Dash that blinds enemies. The radius and duration of the effect increase when activated.
  • Melee: Ballistic Attack – Slams the ground after dashing through the air, creating a devastating explosion on impact.
  • Charged Melee: Thunder – Charge the energy of the bow to unleash it in a fast and powerful blow, or store it to crush your opponent. The Titan must lie on the ground and remain motionless to deliver the blow.
  • Appearance: touch of thunder – Upgrade arc grenades. Stun Grenade unleashes an additional blinding pulse on the first bounce. The pulse creates an ion trail for the Titan, and the damage increases over time. Lightning gains an additional charge and shocks targets on the initial explosion. The storm creates a wandering storm cloud that moves and follows enemies, shooting lightning bolts to the ground.
  • Appearance: giant – While sprinting and at full class energy, the Titan gains a frontal shield that blocks incoming damage. When he gets stronger, the shield gets stronger. As soon as the shield is depleted due to incoming damage, the player’s class energy is depleted.
  • Appearance: K.O. – Melee kills cause health regeneration and buff the titan. Critically hitting an enemy or destroying their shield increases range and melee damage for a short time. Titan’s base melee is powered up with the bow while Knockout is active.

Hunter

  • Super: Bow Staff – Wield a death stick. It allows hunters to block and deflect projectiles with the press of a button, as well as perform armored dodges that increase damage resistance.
  • Super: Rising Storm – Jump into the air by throwing your staff to the ground (or to an enemy). On impact, the staff releases a damaging blast that shocks nearby enemies. Shortly after, the staff is struck by lightning, creating a large area of ​​damage around it for a few seconds.
  • Class Skill: Blink – Teleport a short distance in the direction you are currently moving. An increased range of motion and a reworked movement model will be included to keep the ability up to date.
  • Melee: Combination Strike – Eliminations recharge your dodge energy, increase melee damage, and restore a small amount of health.
  • Melee: Disorienting Strike – Blinds opponents with a smashing palm attack and also empowers the hunter.
  • Appearance: flow state – Defeating a surprised opponent grants you a buff. When empowered, Hunter’s Dodge recharges faster and makes you more resistant to damage, and the cooldown is reduced.
  • Skin: Storm Strike – Allows the hunter to perform a sliding melee that launches an arcing wave across the ground, dealing massive damage and knocking back enemies in its path.
  • Aspect: Death Stream – After dodging, the hunter’s melee range is increased and his next melee attack shocks the target and creates a devastating beam. When used with Arc Staff Super after dodging, the hunter’s staff’s next light attack deals a double hit. Additionally, hitting an enemy with melee blinds them.

sorcerer

  • Super: Chaos Reach – Fire concentrated bolts of arc energy from your hands to destroy your opponents.
  • Great: Stormtrans – Floats around electricity with his fingertips, causing a devastating shockwave below the player and allowing the warlock to temporarily blink during a stormy trance.
  • Melee: Fireball – Send out a floating ball of arc energy that will explode and knock down enemies from above. When empowered, the orb will hit enemies three times instead of once.
  • Melee: Chain Lightning – Send out arcs of lightning to strike and shock your primary target, dealing damage to surrounding enemies. When empowered, Chain Lightning creates two sets of chains instead of one.
  • Skin: Arc Soul – The mage creates a rift to create a Soul Arc that will aid the player in battle. Allies who cross the rift will also receive an Arc Soul. Rift charges faster when allies are nearby. When empowered, any Arc Soul you own or gain supercharges itself, increasing its rate of fire.
  • Appearance: wave – Warlock activates melee while dashing to transform into a ball of lightning and teleport forward, conjuring a field of lightning at Push’s target exit point.
  • Appearance: Electrostatic Spirit – Assassins with the Arc skill and Assassins with the Arc debuff create Ion Trails. When you pick up an Ion Track, you become Empowered.

For more information on the upcoming update, you can read the full Inside Arc 3.0 post on the Bungie website. Fans will be able to see Arc 3.0 in action during Destiny 2’s launch event on August 23, where Bungie is expected to reveal its upcoming Lightfall RPG expansion. Be sure to check out our guides on the best Destiny 2 builds and the best Destiny 2 Exotics to ensure your success.

Source : PC Gamesn

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