NVIDIA wants shadows at a higher level: a patent suggests more realism in shadows

- Advertisement -

NVIDIA wants shadows at a higher level: a patent suggests more realism in shadows

This technique can be run in parallel with ray tracing and does not affect performance much.

NVIDIA

It’s not uncommon at this point to see many companies patent their ideas to bring them to life in the future. In this case, NVIDIA already surprised us with DLSS and ray tracing a few years ago. This time NVIDIA’s latest patent proposes the most realistic shadows in video games.

- Advertisement -

Gamerant reports this news as an NVIDIA improvement in shadow projection light from certain areas This technique can be run in parallel with ray tracing and does not affect performance as much as expected.

NVIDIA Image

This patent determines voxel cone plotIt is also called VCT according to Gamerant. Additionally, for his work, he would use four points at a particular location to “determine light and occlusion of light.” shadow creationThe only drawback is that it will only be used on rectangular lights.

Anyway, we will see if this patent will be realized in the future. NVIDIA it shouldn’t take long Perhaps we’ll have more news in the coming weeks as we present the future RTX 4000. Right now the price of RTX 3000 graphics cards has officially dropped.

More: NVIDIA and Patents.

Source: 3D Juegos

- Advertisement -

Subscribe

Related articles

Space Marine 2 Historically organized pulling up the best year

The publisher doubled the current record in sales. Publishing Disruption...

11 bits compared to the weak last year significantly financially improved, dragged Frostpunk 2

The indication also flourished, Tauma failed. Polish studio and publication...

Battle laboratories boasted in a short demonstration by a destroyed environment

The developers looked at the curtains of new systems. News...

Unit 2 will soon see a new DLC

Brooklyn was chosen. The latest information from the popular insider...

LEAVE A REPLY

Please enter your comment!
Please enter your name here