Outriders Worldslayer Patch Is So Big It Needs Two Reddit Threads

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Following in the footsteps of the base game, the Outriders Worldslayer expansion was a bit difficult to launch, with players complaining that Worldslayer was too focused on building and not adding enough new content to the story. While the latest Outriders Worldslayer patch doesn’t fix these co-op issues, it does bring enough changes, fixes, and quality of life updates to cover them in two separate threads.

The threads have divided the latest Outriders patch notes into “General Changes and Bug Fixes” and “Balance Changes”, both of which cover a significant amount of information. Although it’s still in its infancy, fans seem to be happy with the changes introduced in this update, which include the addition of item locking (to prevent accidental mass scrapping of favorite team parts) and improvements to the speed dial system.

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“We want players to have as many options as possible and as many viable build options as possible,” the patch notes under the Preamble heading read. “When new players join Outriders, we don’t want them to have an answer to questions about which version I should play.”

The patch also lowers Apocalypse’s leveling requirements: each level now costs 10% less from level 20. Similarly, the crafting cost to upgrade gear from level 50 has been reduced by 5%, and the The amount of anomaly extract you get from Tarja Gratar’s treasure has been reduced. increased by 500%. The Apocalypse variant drop rate buff gained after Apocalypse level 11 has also been increased for each level.

The balance changes are significant and include updates for each class of Outriders. Technomancer’s Blightfire ability had some bug fixes, as People Can Fly wrote in the notes: “Shit was broken. We fixed it.

See the full list of changes in the links above.

Source : PC Gamesn

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