Apex Legends game designer John “JBeebs” Larson responded to a Twitter discussion with former Apex developer Daniel Zenon Klein about Revenant’s low pick rate, saying the team was “motivated” to provide a game that can “justify its theme design”. “. The discussion started when Klein answered a fan’s question about what it would look like to encourage people to play Legend, which is the least chosen of the battle royale game’s thirteenth season.
With a disclaimer that he hasn’t worked for Respawn since August 2021, says klein that “he is not at all surprised that he was hardly elected.” He notes that the main reason players pick characters in Apex is how it affects their chances of winning, and that means the Legend kit “has to answer the right questions” to be a viable option.
Revenant’s skill set, according to Klein, “matches his creepy theme a lot”, but rarely provides a good opportunity to react to a situation. Even his ult Death Totem, which according to Klein is very strong, is only really useful in preemptive mode, which means you have to use it before the fight starts, which means he can be very inflexible.
Klein goes so far as to say that if he was still at Respawn, he would “absolutely look at Revenant for a full overhaul.” However, he notes that the Apex design team is “really small and trying to do a hundred things,” so there aren’t always resources for that sort of thing. He then invited current game director John Larson to comment, to which Larson kindly responded by saying that he largely agreed that Revenant feels too thematic at the expense of the actual functionality of it.
“When Rev first came out I got over 6000 kills just from the theme design.” Larson said. “It was too oppressive, but just associated with another legend.” Larson points out that dependent legendary combos, like the popular Revtane combo, a Revenant and Octane combo that used both ultimates to set up a Death Totem before jumping far across the map to maximize the distance the Totem enters the fight and ensure as much as possible. possible more security when returning.
This meta meant that “the receiving team was rarely the team that could benefit from in-game bugs,” Larson continues, “generally any third party that stumbles upon a bad totem placement should get the rewards.” for the Revtane team, who made a mistake. , which Larson describes as “a recipe for everyone’s disappointment”.
While not offering any immediate solutions, Larson says the team “is aware of the frustration with Revenant, knows it has a low AF pick rate, and is willing to do its thematic design justice with rewarding gameplay.” He signs off the report with a clearly labeled quip, joking, “Unfortunately, his legacy is already out, so we don’t have much incentive to improve it.”
Larson recently explained why the Respawn team feels it’s important for new Legends and weapons to be “sexy and powerful.” In other Apex news, the Apex Legends Gaiden event kicks off on July 19 and we have all the details. A recent update to the FPS game finally fixed long-standing issues with Loba’s bracelet not activating properly when cast for no apparent reason.
Source : PC Gamesn