The twin stick shooter genre is very well represented on mobile, with the basics considering things like the blockbuster Brawl Stars or the latest Catalyst Black, but perhaps there has never been a more accessible experience to be played with one hand and holding the terminal vertically. . To fill this void we envisioned Miniclip with the new … single stick shooter.
The assumptions are simple: the character is controlled using only one thumb, while the fire is automatic but only activated when we are stationary. It’s an intriguing and captivating mix, adding weapons, objects, and upgrades to unlock, which the development team rejected in the form of a lengthy campaign and a survival mode to wrap it around.
Was it real victory? we reveal to you. Weapon and Dungeon review.
Gameplay: one-handed!
As noted, Gameplay It stands out with the special urgency of Gun & Dungeons: the game is controlled with just one finger, piloting a repositionable virtual stick that moves our character around the screen while holding the device in portrait mode. Therefore, it is possible to move to avoid contact with the increasing numbers of enemies and their ultimate projectiles, then stop to initiate the attack.
the second is enabled fully automaticchanging modes depending on the weapon equipped and collected upgrades, so it’s not possible to steer like in classic double stick shooters or decide which opponents to frame and shoot: you have to rely on the proximity targeting system, but this mechanism is difficult, especially during boss fights that end each dungeon It is clear that when the degree starts to increase, it reveals a limit.
Build: many tiers but huge paywalls
The formula developed by Miniclip for Gun & Dungeons looks simple and effective and can also count on one. structure Solid, in this case, a campaign with ten chapters divided into ten dungeons, each with increasing difficulty, and a survival mode that provides some minor variations on the theme.
The problem is paywallwhich reveal themselves very suddenly during progression: although we have developed the character in the best way and have chosen a weapon (in this case a shotgun) that can do great damage at close range, we actually can’t. to defeat the boss of the tenth stage because he is very resistant and equipped with sneak attacks.
At that point the usual became necessary grindinghence replaying already completed missions to get useful resources to further grow the character, but with one major hitch: an indicator of action energy that requires waiting ten minutes for each unit and consuming at least five per game.
In short, a very invasive free-to-play approach The game Miniclip has chosen for its new name, also taking into account the microtransactions for the purchase of crystals, the only currency that can be used to continue after the game is over, and the plethora of more or less temporary bonuses that can be obtained by witnessing an advertising trailer.
Technical realization: perfect voxel
It’s a shame the Gun & Dungeons facility has become so limiting soon. technical realization the developers have done a really great job providing very stylish, colorful and well represented voxel graphics running at 60fps or 30fps depending on your preference.
Despite the cubic shape, both the protagonist and the enemies and big bosses have excellent characterization and this uniqueness is also enhanced by the sector. soundthanks to a host of good effects and perfectly functional music, it accurately accompanies the action without being annoying.
professional
- Instant and fun gameplay
- Stylish and colorful voxel graphics
- A full-bodied campaign and a discreet side dish
- Too many free mechanics to play
- Action energy is another disruption
- Auto-limit attack
Source: Multiplayer
