Based on LEGO characters, Smash Bros. style multiplayer fighting game may seem like a strange idea, but if you look at the constituent features of such games, you will realize that it is not an unreasonable construction, as we will see. in this. Tried from LEGO Brawls. In such a title, there should be a large number of different characters equipped with special weapons and techniques, which can vary between different styles, as well as environments and levels in which brilliant battles are set.
When we consider these basic elements, we realize how difficult LEGO Minifigures are to use: in this way, we have to deal with a large number of different possibilities regarding the characterization of the characters, which can be changed to the taste of the users. , as well as an incredibly wide range of atmospheres and settings that can also affect gameplay, given the interactive elements of the levels.
As we said in our review of the iOS version released exclusively (temporarily, obviously) on Apple Arcade, Minifigures are the perfect starting point for building an army of frenzied warriors in a number of combinations that are hard to find in other contexts. .
This, of course, dictates a much lower rate of technical conflict than seen on Smash Bros.; This comparison remains rather inaccurate regarding the true spirit of the game, but on the other hand, it opens up huge possibilities for customization and this could be crucial for a community-based multiplayer game like this.
Variable geometry action fighting game
foundation gameplay LEGO Brawls, which can be tested for free thanks to the demo available on Steam, is a free fighting game for a team or for everyone in arenas consisting of platforms and characterized by different objectives. The trial version is quite large, but limited to Brawl mode on four maps, two are available immediately and two can be unlocked later, and there is the possibility to try several variations of the game: free “Brawl Royale” for everyone and the team needing to defend a central control point. Using a character of your choice among the many Lego Minifigures available, we must run and jump between platforms trying to shoot down opponents and eliminate as many people as possible (related to Crawl Royale), or cooperate with the team to maintain control of the center. one point of the map is to defend it against the attacks of the opponents or to try to win it back once lost.
In short, it is a mix of features. Smash Bros. style fighting game and MOBAcombined quite well in both areas without going too deep. We’re far from the deep mechanics seen in the Nintendo series, as here everything means collecting the strongest power-up above all else and attacking before there’s too much tactics, but the fun comes from this lively chaos and the absurdity of many situations. from out-of-the-box vehicles that appear when vehicles enter the area, and contextual events that include, among other things, the appearance of tyrannosaurs or gigantic mechanics in the middle of levels.
Progression and customizations
With a gameplay that simply includes three different action slots, it’s easy to see that there’s no room for hone fighting styles and stealing combos. Basically, each character has a basic attack that they launch with their bare hands or using a standard weapon, and there are two slots for lots of power-ups, one is usually some kind of multi-role tool that lets you move quickly around the map and get possible bonuses in defense or attack, and the other it is a special ability, all consumable and once used it must be regained by collecting bonuses for the map. This battle system It is very simple and standardized, meaning that the customization of fighters is based above all on aesthetic elements rather than on actual differences in gameplay ranging from numerous accessories and modifications that can be applied to characters during combat.
All the variables we might encounter in the real world of LEGO minifigures We find them in the extensive catalog of accessories and body items to conquer, unlock and apply to our models. Headdresses, hats, busts, capes, legs and various accessories are all interchangeable and allow for an endless number of combinations. All of this is clearly linked to progress as well: LEGO Brawls, beyond specific achievements by winning battles, follows various themes (e.g. the alien invasion we found at the beginning of the demo version, which prompts us to unlock sci-fi-themed characters). In this sense, LEGO Brawls can get a truly unique boost from the collector’s spirit of fans who find enough room to de-stress in this game, thanks to the practically perfect 3D reproductions of many real characters and accessories.
Smash Bros. in LEGO sauce to LEGO Brawls. It’s certainly misleading to say that Red Games has little of the technical and deep gameplay of the Nintendo game. In fact, it turns out to be something different and strange: an action of caciarone, but it occurs at different reading levels, as in some modes it still requires a certain tactical approach, closely reminiscent of MOBAs, although the speed of execution is definitely dominant, reasoning with jumps and moves or skill. The sheer amount of content and customization that can come from the LEGO universe will likely be its greatest strength, so we look forward to seeing it in more complete form.
SYMPTOMS
- The game is simple, fast and fun right out of the box
- LEGO characterization always has an advantage
- Continuous advancement and customization at the highest level
- The combat system is very simplified
- The diversity of available modalities should be evaluated.
Source: Multiplayer