Finland team 10 Tons He has already shown that he knows how to build game experiences wisely, starting with slightly abused builds, and does not contradict the crafting elements, even with the fear of survival, as we saw in this movie. Dismantle review. It’s not easy to frame the game: its characteristics are all known, almost abused at this point, but the game’s authors neonchrome And The art of love versus Tesla they really managed to turn them into something optimally weird.
It’s basically a crafting party, but everything is packed into a spacious and stimulating environment and is also supported by a truly irresistible progression system. The result is a survival game with something from Diablo in its combat system and its constant quest for loot, all built into the growth and expansion mechanism of constructive possibilities that puts us in a kind of web of possibilities and paths. Strengthen the hero and find new solutions to fight the apocalypse and survive.
There Premise It is the most classic possible: after finishing the supplies, the hero emerges from a long-closed bunker to escape an unidentified disaster. The outside world has now been destroyed and humanity has turned into zombie-like creatures (or rather infected ones from The Last of Us), but there seems to be hope in a mysterious evacuation system that communicates via radio systems that remain active.
this the purpose of the game Therefore, to leave the island where we find ourselves by completing a series of tasks that allow us to activate the evacuation systems, and at the same time explore the enormous environment to obtain the necessary resources to achieve the goal. The whole is represented by the player as third-person action with top view and variable shooting, a characterization between realistic and cartoonish, and a wide variety of environments to explore.
Explore, destroy and build
The distinctive feature of Dysmantle is the ability to destroy practically everything with the right tool, to obtain more or less rare and valuable materials to invest in the construction of new objects. From this point of view, it is somewhat reminiscent of the basic mechanic of Terraria or Minecraft, beyond a typical survival. mandatory fundraising remains constant throughout the game.
We start with a crowbar of limited power, but then it is possible to improve it, as well as to get other tools to destroy more durable objects and materials, and get additional valuable resources, investing in the construction, strengthening of objects in turn. in the discovery of existing ones and new equipment. this game loop always the same: exploration, destruction of objects (with clearly visible consequences in the configuration of the scenarios), collection of materials and return to the camp for energy recharge and construction, upgrade and inventory management.
It is certainly a repetitive and not very original mechanism, but rhythmic Irresistibly: free exploration allows you to access vastly different environments, collecting new materials and thus opening the door to more construction possibilities, while the amount of unlockable items and upgrades is huge, allowing for constant progress. In addition to all this, there are some elements of information with tasks to complete that push us to search abandoned homes and buildings in search of information about what happened to the world and possible escape routes, while also putting us ahead of the situation. Quite different from each other, many puzzles to be solved and mysteries about the ancient origins of the island we find ourselves in.
fight and survive
In addition to destruction and construction, the other constant element of the game is, war against various mutant monsters that haunt the area. These are creatures with different characteristics and fighting styles, from classic zombies with melee attacks to more sophisticated monsters that can attack from afar with acid jets and other solutions, requiring the use of different approaches and weapons. These aren’t really inventive or very tough fights, they basically strike and dodge based on the right timing, but the variety of assets to be found makes exploration highly stimulating and also requires the use of different weapons. all in correspondence with the bosses.
Fights and completing missions, experience points While unlocking more growth possibilities for the hero and his inventory, there are also “rogue-lite” elements in all of this, so to speak, in the possibility of progressing through each camp and being able to start over from them each time. the character dies, with the opportunity to retrieve lost materials if his body can be reached.
this survival It then appears with other game features such as unlocking certain vehicles and additional information, fishing and cooking, and a collection of food and content that can be expanded. Even the latter participates in the entire game structure based on resource quest, but in this case the focus is on collecting useful components to complete recipes around the map. After the appropriate tools (pots and similar objects) are made, it is possible to cook various dishes that can change the stats of the hero, allowing him to get some very useful bonuses and modifiers.
Comment
Steam, PlayStation Store, Xbox Store, Nintendo eShop, App Store
9.99 € / 19.99 €
7.8
Readers (5)
8.5
While Dysmantle consists of elements that are original, if not a little abused, it can count on a remarkable balance between a variety of survival, action and RPG elements, surprisingly managing to get everyone involved and easily snapping it into the coils of its own game. continuous progress. Exploration continues on a map with a certain variety, the simple yet dynamic combat system and the mechanism of constant upgrading through crafting combine to form a relentless mechanism that is hard to break once started, although a certain repetition naturally occurs. long term. On mobile platforms, despite the virtual bar, the control system is also well implemented, adding ubiquity which gives this type of game an extra boost.
professional
- Great balance of exploration, combat, gathering and crafting
- Continuous advance mechanism catches everyone
- Large and diverse map
- Game loop tends to be repetitive
- It’s a mix of elements we’ve seen over the years.
Source: Multiplayer
