Plague Inc. creator felt ‘very disturbed’ by video game success during pandemic
The strategy and simulation game, in which we spread a deadly epidemic, has reached more than 180 million players.
The developers of Plague Inc. experience each new epidemic and epidemic with special intensity, It already happened to them in 2014 With the arrival of Ebola in the United States, and logically, after the arrival of the pandemic, it completely reached them, First outbreak in WuhanThey were constantly getting questions about the coronavirus.
As we told you back then, interest in survival games has skyrocketed during the pandemic and Plague Inc. He was one of the biggest beneficiaries. has been More than 180 million players However, since its launch in 2012, it has released its viruses to Plague Inc. Biggest player growth in history experienced this in the first steps of the pandemic.

game creator, James Vaughn. It’s happened in movies, books, TV shows, and board games about the disease.
I want my games to work well because good games, not because of a global catastropheJames VaughnHowever, Vaughan admitted his feelings. very uncomfortable after these spikes in popularity after health crises. The creator noted how difficult it was for him to see how all the elements that he imagined for his game. it was happening in real life. “I want my games to work well because good games are not because of a global catastrophe,” Vaughan admitted.
“When Covid first appeared (before it spread around the world), I immediately contacted a few medical and science experts I knew to get their opinion on the matter. how can we help you better“We ultimately donated $250,000 to WHO and CEPI, in addition to creating Plague Inc: The Cure, to help people understand the complexity of stopping a pandemic,” explained the creator.
For more information: Plague Inc., Pandemic and Strategy.
Source: 3D Juegos
