plague Inc. It celebrated its 10th anniversary and its creator, James Vaughan, held a Q&A on Reddit. In this way he confessed win thanks to pandemics it’s been a while embarrassing.
We’re definitely discovering that Plague Inc. has been played by 180 million people since its launch in May 2012. this tops of the players they always coincided with the arrival of diseases and epidemics. It is told that Plague Inc. has become the most played game in Japan, where there is a huge flu epidemic. With the spread of Ebola in 2015. players around the world increased. In the case of Covid-19, there has been a huge influx of users over the course of a month, and the game has broken previous records.
But the creator explains that other types of media are also benefiting from covid. There has been an increase in pandemic movies, books, TV series and board games. According to the creator of Plague Inc., the public wants information and therefore seeks anything related to pandemics.
He later said it was a disgrace to monetize pandemics. Plus, “It’s not an embarrassing statement! It made me very uncomfortable seeing all the fictional things I put into the game played out in real life. I want my games to be successful because they’re good games, not because of some serious global catastrophe,” said Vaughan.
“When Covid first hit (before it spread around the world), I immediately contacted various medical and scientific experts I know to get their ideas on how we can best help. Eventually, we donated $250,000 to the WHO and CEPI and to help people understand the complexity of stopping a pandemic. We founded Plague Inc: The Cure for it.”
Source: Multiplayer
