Echoes of Magic review of mobile MMORPG in cel shading with dynamic classes

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There’s no doubt that the MMORPG trend is getting stronger on mobile, especially in the Asian market, so it’s no coincidence that it’s a Chinese team, Onefun Gamesto bring the second base of the genre to iOS and Android.

Characterized by cel-shaded graphics that wink in Genshin Impact, and above all some innovation regarding the use of classes and skills, the game tries to offer an alternative interpretation compared to the most famous productions: let’s talk about it. Echoes of Magic review.

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Structure

Echoes of Magic, large explorable hub

Echoes of Magic, large explorable hub

It’s actually a strange and unprecedented mix, suggested by Echoes of Magic, because it started from one. very traditional buildingFeaturing a chaotic central hub filled with texts and symbols according to oriental tradition, you have access to numerous missions set in ten different scenarios and side modes, including competitive battles for eight participants at one point.

The interface is really confusing, and it will take you a few hours to get used to all of its sounds: It’s a pity because focusing on a drier and simpler approach could have worked in favor of this experience. In any case, monetization needs microtransactionsit seems very clear from the very beginning, and from the fourth part of the campaign it manifests itself with an unpleasant paywall.

gameplay

Echoes of Magic fight a boss in an icy scenario

Echoes of Magic fight a boss in an icy scenario

Features of Echoes of Magic gameplay they are linked to the use of classes and skills that work within a dynamic system where, as mentioned earlier, we are not asked to choose what kind of warrior we want to be our character, but move seamlessly from one approach to the next. by the keys.

Strong warrior or bow and arrow shooter? Or is it a speedy killer? There are twenty classes, but there is no limit, and the same goes for many of the skills we can organize within. different sets and equip as needed as long as you do this before encountering enemies.

In terms of order, I touch controls While the classic virtual stick lets you move, they rule everything through a constellation of small buttons surrounding the button assigned to the main attack, but even here the feeling of overabundance wears off very quickly.

Echoes of Magic is a special ability among many selectable abilities

Echoes of Magic is a special ability among many selectable abilities

In short, the developers, taken by the eagerness to show users everything the game has to offer, did not at least consider a more gradual system of progression and limited themselves to guiding us through a series of tutorials. automaticbut without letting us understand what’s going on, the role of targets and the inevitable reward boxes, equipment and special powers.

In short, you find yourself with a large repertoire of moves to manage, each with its own cooldown, as with most typical action RPGs with isometric three-quarter vision. creatures and quite a few big bosses. The problem is, once in the field feedback from conflicts is modesteffects are not exploited and strange accelerations occur, which seem to have been deliberately set to create artificial obstacles.

graphics and sound

Echoes of Magic, our character's inventory

Echoes of Magic, our character’s inventory

Even from a technical point of view, the name Onefun Games turns out to be extremely contradictory. if actually graphic cel can count on great use of shading and colors, and a host of options that allow you to scale the experience even on older devices (but with an iPhone 12 Pro we were able to focus on maximum quality and 60fps), sound probably one of the worst things we’ve heard in recent years.

It actually comes out with the music accompaniment extremely general and repetitive it gets annoying and when you mute it, the scripts don’t make any noise, not even the sound of our footsteps, and all we’ll hear will eventually be the exchanged blows. with competitors: very poor sound design.

professional

  • Beautiful cel shaded graphics
  • Dynamic system for classes and skills is interesting
  • Excellent tactile controls
AGAINST
  • Overly rich and confusing interface
  • Fights that are undervalued and have some artificial peaks
  • bad sound industry

Source: Multiplayer

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