Star Citizen pursues a level of fidelity where even sheets will realistically crease.
Cloud Imperium Games shared an update on some of the R&D processes used in Squadron 42.
Players of the ambitious space simulator they had to arm themselves with patience Along with Squadron 42, there is a longer period of time, featuring key players such as Mark Hamill, Gary Oldman and Gillian Anderson. But Cloud Imperium Games hasn’t stopped sending updates on its development, and some details are pretty surprising.
This situation loyalty work shared by the studio and echoed by GamesRadar+. Cloud Imperium Games admitted that it carries out careful R&D work. realistically represent the movement of layers The number of beds in the 42nd Fleet and the trail they will leave after the night and the different events that may occur.

It will let AI twist your sheets as you enter, exit or sleepCloud Empire Games“We knew from the very beginning to get the loyalty we expected for the Sq42, we’ll have to do some R&D to bend the sheetsThe studio explained: “This work is currently underway, and if successful, it will allow the AI to twist your sheets as you enter, exit, or sleep on them. This is a challenging task and expands the complexity of the function. For example, what happens to the sheets if the AI needs to get out of bed in an emergency?”
In the same update, the study also mentions details such as: on the use of the amusement machine, where instead of playing a joystick animation, they would implement a new feature where the joystick is attached to the NPC’s hand and moves when they do. Cloud Imperium Games is also working on it new features and animations like executions Dramatized, recreated with motion capture.
Details regarding advances in artificial intelligence, such as new methods, ships will leave planets out of the atmosphere on their voyages, taking into account the best direction to perform the planetary jump. also took care movement of NPCs while pushing carsavoiding other characters while performing this function.
Working on AI animations also includes social areas, wanting to give more life to the campaign’s facilities. In terms of face, various improvements have been made to the character animations. motion capture works with narrative and game teams.
CIG shared the work done to pay attention to some details such as animations of NPCs while getting on the tram. stand straight and holding on to the handrails. This will be part of the history of the game in development during the month of April. new motion capture work for episode one. As you can see, there are many details in the game that go after the most extreme realism, but unfortunately it will still take time to see. What we can currently enjoy is Alpha 3.17, the latest update to the game that brings the sale of objects and ship-to-ship refueling to the simulator, among other new features.
More information: Star Citizen.
Source: 3D Juegos