Blade Runner meets Sherlock Holmes in the shadow of doubt

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Did you know that every detective game you play limits your freedom? The world is vast, and it becomes exponentially harder to find the beacons needed to solve a crime when you’re not guided by a marker on the HUD or glowing objects at the crime scene. If you’re ready for a real test of your detective skills, Shadows of Doubt will be happy to challenge you. This upcoming detective game gives players almost complete freedom to solve mysteries. Each reference, all inferences must be made independently. No detective vision, no linear path from one shot to another. Shadows of Doubt forces players to rely on their own logic to put the pieces together.

The Expo’s most promising games took place in the small side room of April’s WASD convention. Here, under the banner of publisher Fireshine Games, ColePowered Games gave players their first hands-on experience in Shadows of Doubt. In an interview, lead developer Cole Jeffrey talked about the game’s anomalous premise.

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“The basic concept of the game is that we have this town and we have a bunch of randomly generated citizens going about their daily lives,” Jeffers said. Mentioned. “They will live somewhere, they will have a daily routine, they will have friends, jobs and interests. There’s a serial killer among them and it’s your job as the player to hunt them down. Just follow the law.”

The ultimate goal is to catch the serial killer, but this film noir-inspired town harbors a series of dark secrets. To find them all, players need to use the open world to its fullest. All of the buildings are accessible, and each of the shady bars or dirt streets has the potential to provide substantial evidence or point to an entirely different crime.

“It’s a very open match. The idea is that you’re a detective. You can solve and follow up on problems however you want.

Source : dbl tap

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