The right champion to earn LP is a strong champion in the meta that the player enjoys. These two conditions should be an absolute truth in the pursuit of performance, because it results in as many profiles as players, and some reach the highest levels daily with atypical champions and builds. What is presented in the article is only the most general part of how to get an LP.But that’s not the writing in Summoner’s Rift.
Gnar and Jax on top of the air plane
These two champions have a lot in common. Both have good options for dealing with foxes and opponents, allowing them to be blinded relatively safely. (There are still very difficult matches). Both have good overall mobility (provided they have a Jacuzzi room), allowing them to force the plane without risking a big fine if guarded well beforehand. Jacks and Gnar are excellent duelists who can beat almost any champion in the game. Both can win 1v2 if their advantage is large enough. On the other hand, enchantment sets allow them to replenish resources even if the opponent takes advantage of them. Diving with Jax or Gnar is often risky, so it is possible for them to last longer than average even if they are overwhelmed. Their build is adaptive, they can play as a split pusher or with a more team oriented build. Players who prefer to group up and fight their allies after a certain amount of time will prefer Gnar, who is stronger than Jax in this area, while the latter is more suited to players who prefer split push.
Lady of the Forest Diana
Diana currently dominates the jungle with her speed in the clearing. This allows him to gain experience and gold naturally over his opponent, but more importantly, he will have more time to think about stealing from him or starting a camp. Diana has an excellent ability to dictate the pace of play, forcing the opposing jungler to be more reactive than movement. The killer side allows him to remove sensitive threats from the enemy composition very quickly., thus changing the games where Schualeing and Bottlein lost in a duel. To top it off, Diana has a CC field. Even without CC winning thousands of games, it’s far from trivial and could be a gamebreak. Diana’s greatest strength is still her sheer speed, an area where only Graves and Volleyball can compete.
Grab Ahri and face me!
After revising her ultimatum, Vixen becomes increasingly popular. Its biggest advantage is its excellent mobility. Ahri He doesn’t have to win the lane outright, the enchantment set makes him very easy to defeat and gives him the opportunity to make a difference in the side lane. If he manages to coordinate well with his jungle, he will have all the tools to turn the opposing team into a nightmare. By resetting the last stacks of Assassins, it became very difficult to catch him in teamfight. Vixen has an excellent ability to penetrate enemy lines, kill Tar, and escape. There are currently two versions for him: one seen on the pro stage, where Arhi deals damage to grant extra CC, and the other only does damage. It gradually became Twisted Fate, friend to SoloQ, and lost some mobility to better vehicles on the map for 1v1 driving.
Xayah and Ezreal make a hell of a duo
Although Xayah and Ezreal are quite different, they seem like two sides of the same coin. Xayah is very strong this patch, his build with Eclipse and Muramana makes him powerpike faster than other late games. His early injury is pretty good and many players are still surprised by the outburst from him. The more the game progresses, the more he will be able to cut off the opposing team. Vastaya fights for her own victory. He will need at least one trusted ally on his team to protect him and create space for him.
Ezreal represents the other side. It also has good early damage and has the power of Muramana. SIts very good mobility allows it not to depend on allies in defense and can hit its opponents for a very long time. Teamfight is more than enough, but unlike Xayah, she can struggle to get past the enemy front. Again, the choice between the two will depend more on the person in front of the screen than a question of pure power.
Support, everyone welcome!
None of the champions really stand out in terms of support. Not that they’re bad, but they’re so different that comparisons don’t make sense. Comparing Soraka to Zira or Rale does not pay much since these champions do not have the same target. Leona and Nautilus are great options for an aggressive playstyle, while Karma and Yumi defend their allies better. Those who want to inflict damage can return to Zyra for AP (it will take a while to see Swain evolve into support) and Pyke or Pantheon AD.
Source : Millenium