Players are wondering which League of Legends champions are worried or nervous about patch 12.8.
Patch updates often trigger champion changes to balance the game. This is done to bring back overdue champions or to fix overly strong champions.
Here are all the League of Legends champions who are worried or nervous about the next patch.
12.8 Exactly!
We removed a few things from this patch over time or after review. Pretty fun patch I would say!
Figures are strictly subject to further modification
Also note that 12.8 is an MSI patch, so pro game changes are no longer forthcoming pic.twitter.com/phCwJyFkwa
— Flox (@RiotPhlox) April 19, 2022
There are a total of fourteen champions launching the following patch:
Rise of Darkness (P)
Movement speed increased from 3% to 3/6/9% on 1/6/11
Basic statistics
Armor changed from 23 to 27
Steadfast Presence (W)
Cool Down: reduced from 24-16 to 20-12
Goalkeeper’s Decision (R)
Knockup changed from 0.75 to 1
Passive – Wrath of the North
Cooldown pattern changed from 12 to 12-6 seconds (depending on level)
Bountiful Harvest (W)
Healing against champions increased from 30-50% damage to 30-70% damage.
Star Shovel (A)
Mana cost reduced from 50/55/60/65/70 to 40/45/50/55/60.
Portal Jump (R)
Mana cost reduced from 50 to 40.
Zero field (Q)
Shield increased from 40-160 (+30% AP) to 60-180 (+40% AP)
Plasma Section (Q)
AP rate increased from 80% to 90%
Empty slot (W)
The AP coefficient of the first wound increased from 15% to 20%
Shock trajectory (E)
Duress duration increased from 0.5-2 seconds to 0.75-2.25 seconds.
Passion (R)
Cooldown reduced from 100/70/40 to 80/55/30
Trueshot Dam (R)
Cooldown changed from 120 to 120-90
Basic statistics
AD changed from 3.3 to 3.7 at all levels
Deadly Embellishment (W)
CC duration increased from 1/1.25/1.5/1.75/2 seconds to 1.25/1.5/1.75/2/2.25 seconds
Damage dealt to monsters is no longer reduced
Captive Tracker (E)
Cooldown reduced from 28-16 to 24-15
Damage dealt to monsters is no longer reduced
Passive – passenger call
Damage increased from 30 (+125 summons) to 35 (+145 summons)
Guardian Shrine (W)
Max healing increased from 55/95/135/175/215 to 60/105/150/195/240
Meanwhile, only three champions are nervous about patch 12.8:
Astral Infusion (W)
Healing changed from 100-240 (+70% AP) to 100-210 (+65% AP)
Basic statistics
Health increased from 610 to 560
double dagger (Q)
Losses ranged from 45-125 to 45-105
Cool down changed from 10-6 seconds to 10-8 seconds
A total of 17 champions will be affected by patch 12.8. It looks like Riot Games is trying to mix up the meta when the 2022 Mid-Season Invite arrives.
Source : dbl tap