League of Legends It was developed by modifying many aspects of its design and fixing some of the main issues that the game has dragged around since its inception. The systems are now much more modern, allowing Riot Games to make significant improvements when creating champions or adding new features that will lead to fewer errors..
But this is not the last thread where some functions have to be returned or some changes are very expensive because they are not programmable.
A change showing issues with League of Legends
In the past, when we “placed” a player in a game of League of Legend, we didn’t have to read what was said at the end of the game. It’s a preventive measure that avoids some additional inconvenience with allies or opponents who may want to rule us once the game is over.
Riot Games changed this feature in a way that might seem confusing, so that in the post-game lobby, we still had to put up with unwanted behavior from users we had silenced.
At first glance, this seems like a silly change and step backwards for Riot Games. However, like many other solutions, League of Legends deals with programming issues. The game client and the game itself use two different communication systems. So the in-game mute setting also allowed to mute the client and remove the player from the friends list. “Because of this feature, many players complained that they accidentally deleted their teammates due to wrong clicks while trying to do so” Dizzy “Third person.
This event was caught a few years ago and was a relatively acceptable change for players. However, we were surprised that Riot Games was unable to resolve this inconsistency that the public has been insisting on after all this time. This is another proof of the weakness of the game systems.Because they will always be affected by issues that prevent them from adding a simple feature like restricting players that aren’t just in your friends list, or the disable player feature only working before the game is displayed on the screen. .
Source : Millenium