Top 3 mid-level characters coming to LoL: Project L!

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Choosing from so many cars was not easy, especially since we gave ourselves the same number of champions in each lane and had three cars pre-approved in Project L. : Ahri, Katarina and Eko. It might make sense to us that there would be more in-between characters than ADCs or props in the next game, but that will make the other items less interesting, so we’re stuck with a near-perfect connection. Five characters are chosen for each strip, counting the predicted except for the middle part, where the total will be six (three plus three are confirmed here). This will result in a total of 26 game characters who are good at running a fighting game.

League of Legends

Azir, Emperor of Shurima

Azir is great for representing the challenger/doll archetype. He fought at medium range with sand soldiers (Stand up! His Z/W), which he summoned to make very long blocks. The soldier could stand in front of the Sand Emperor and protect him from the enemy blow. The champion would have an extra bar that would allow him to hold soldiers that would fill up over time and be summoned later. He can then send them a little further (Conquering his Sands Q/Q) to fight at a distance that suits him. Swapping sands (E) will turn him into a teleporter, allowing him to swap places with the summoned soldier to get out of a sticky situation. It would also have air resistance, but no invincibility, so it couldn’t be used upside down. Finally, the Imperial Pod (R) will be the damage-dealing superclassic, but will have the passive properties of lane-charging troops.

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Its weakness lies mainly in its lack of reliable defensive mechanics. After cutting the corner, the Azir player would struggle to get out of the corner to catch up with his fantastic neutral game. Without the disaster, his state of health would also have been slightly below average. He could assume the role of point and anchor, an assistant would assist him in the defensive zone, and the already built lanes would reset the troop lane with the Imperial Pod, allowing him to apply constant pressure on the opponent.

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Physi, soapy fish

Being a fast/mixed fighter, Sea Trickster will suffer. Like Yordley, his hitbox would already be smaller than average, naturally allowing him to avoid a few high hits. Chestnut Strike (A/Q) will be a ground shift, while Filou Player (E) will be an AA-ending airdrop, allowing Fizz to use it both offensively and defensively. As for the Sea Trend (Z/W), it would be a simple three-speed hit, but it would have good range, which is mainly to help Fizz force his opponents to stick with this option, thus avoiding squeezing their normal range in the best used range. . Finally, Big Game Fishing (R) will be great and allow Fizz to harvest sharks from everywhere. It can be used in combination, but also as a punishment against a zoner who wants to overdo the spam.

To compensate for his speed and overall speed, Fiz’s health would be rather low. (It repeats itself here, but Midlaners are often quite fragile archetypes in LoL). He preferred to play as a presenter, his mobility was enough to survive leaning on an assistant, having a tiller would really scare him. A character that could destroy a lifeline for good solvent protection, but die just as quickly, would be a bit of a hit or miss.

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Jacey is a genius fighter

Jesse was selected as a ‘Bonus’ midfielder, although Jesse is also an excellent top-flight player. Just like in LoL, he can change the shape of the weapon to take advantage of different abilities. In the form of a cannon, the next defender would be a zoner who could fire powerful balls at his opponent. The first would be a classic projo, and the second would have two reminiscent of the combination of A/Q and E spells. The hitbox will be smaller than a classic bullet, but in return it will be faster and hit twice as hard. Allows him to win a ball duel. He could also shoot them in the air to protect himself from an airstrike.

In the form of a hammer, two new special moves appear to compensate for the loss of bullets: a massive hit on the ground at the start of the animation, with an active frame at the top of the puzzle to allow anti-aircraft. It does a lot of damage in the air, but it will still be relatively bad because it only reaches the start of the animation, which requires a very tight time frame for the event. He would also have a hammer blow which he would use to push his opponent back and allow them to relax in the zoning game. Since his weapon is a two-pronged hammer, Jesse’s range will be greater than standard at the cost of his strike speed..

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His weakness was evident at close range, as his somewhat slow normality made it difficult for him to play against the fastest characters in the game. Jace would have good options in most areas, but not all at once, requiring players to adapt to choose the best vehicle for the situation. The Super will be fairly standard for its use, but will have two different effects depending on the form of the weapon. Jesse fired an electric projectile, in the form of a bullet, which paralyzed the approaching opponent to deliver a massive blow with a hammer, while a powerful bullet in the form of a hammer bounced up ’til a powerful bullet follows. He would mainly play from the spot to help the opponent control the distance better, through the assist.

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Neeko, BonusBonus

Neeko would not be a character in his own right, but a Project L tycoon. At the start of a fight, he accidentally copied the appearance and gait of a playable character. In short, a fighter is not just for fun, but also necessary.

Finally, LoL fans will definitely notice that we missed two very popular characters, Yasuo and Yoni. Although they are probably planned for the game for us, they will come later, perhaps among the first DLC. Around their arrival, there will be a culminating event in their duel. This can be a good way to use the hustle and bustle of the game to build player loyalty.

Source : Millenium

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