The 5 best secondary characters coming to LoL: Project L!

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Before we begin, a few words about how this selection came to be in this MOBA character list. League of Legends. The mechanics of the most popular fighting game licenses, as well as the skills and passions of the champions are taken into account. After the initial review, the popularity of the various candidates among them was decided. The latest versions were not taken into account for the selection because the adaptation can be quite long, but nothing says that they will be. Finally, the incoming ranking is done in alphabetical order, and not by estimating that such a character is more likely to be a neighbor.

League of Legends

Alistair, calf

The Minotaur from League of Legends seems like a good candidate for the defensive balance archetype. Considering their average size, their normal size would have a good range. Atomization A(Q) will be a special move that will drop down (you need to lock guard) with a collapsed hitbox (which will take you away from Alistar). The damage will not necessarily be very important, but he juggles with his opponent (sending him in the air). Alistar can continue combining, and he has two ways to end it: with a normal shot to keep the opponent close, or with his second special attack (Z/W) for maximum damage, but shoot the enemy remote causes the neutral to fire. overload him instead of giving him an advantage. Along with his ability to pull off combos, his headbutt will also be good against the air. His Discharge (E) will be a special move that will move Debuff around Alistair. If the opponent stands too close to him, he eventually finds himself in a guard breaking position (unable to defend for a few seconds).

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Adapting Iron Will (R) to super is tricky because he doesn’t do damage, but it’s possible to imagine an owl that will give Alistar Armor a few seconds (i.e. his shots can’t be stopped by an opponent). On the other hand, his mobility would be below average and he would have difficulties with development. It is better to play on the points to compensate for the weakness of the bullets with suitable auxiliary tools and place the anchor for high damage after a successful atomization.

League of Legends

Blitzkrieg, extreme brawler

Blitzcrank’s signature move is his Q (Q) Rocket Grapple. In League he allows himself to attract his opponent, so it is only natural that the archetype of the hunter will remain in the memories of this champion. He could catch an opponent with pretty decent range (like half the screen), but on the other hand, his normal shots wouldn’t have exceptional range. Note that Rocket Grappling won’t be able to capture the command regardless of its effect when in defensive combat, and having someone take up half the screen would likely be too strong. His goal was to draw his opponents’ lightning towards him and then threaten them at close range, but would be blocked by a normal defender. It uses reset (Z/W) to increase speed and frame rate data, but then slows down (but can still be defensive). The steel fist (E) would be a juggling specialty used to widen the combination rather than the finish. After this special event, he can also raise the Rocket Hook on the Steel Fist to do a combo. It would also feature the original specialty, which was a command capture (a bespoke cup rather than a universal cup) for close-range use.

Unlike Alistar, he wouldn’t really have a problem with zoners as his mana barrier passive became a special move that would suppress projectiles. The R Stasis Field would be his superpower and could be used in two ways. When thrown from afar, it creates a shield around lightning, negating out-of-combat projectiles and normal shots. Deals moderate melee damage, but silences the enemy and prevents them from using special moves for a few seconds. (Normal and protection will remain usable). Steam Golem battled characters with airstrikes. Like the Minotaur, he prefers the point role to accommodate the presenter at the appropriate time.

League of Legends

Karma, a Swiss Ionian Army blade

Karma will present a very interesting game as a well balanced character in our opinion. His internal flame (Q/A) will be a very good projectile, he will be able to take an acceptable command thanks to his immobilization ability on focused LoL, while his upgrade (E) will no longer give a shield but rather a cause. a column. The energy developed around karma which serves it mainly against the air. Therefore, he will definitely have everything the character needs, but instead his total damage will be slightly below average.

What separates the good karma from the bad player will be the use of the mantra (R). Just like in League of Legends, his super will buff his next special move, giving him extra functionality. Inner Flame hits 2 times, dealing bonus damage and allowing it to counter Zoner shells. Focused Willie would spawn faster and deal more damage, removing Exalted’s recovery frames, allowing him to converge against the air. It will cost less bars to compensate for the fact that his super does no damage. Thus, Karma will be a character who can handle any situation but does not shine anywhere. Players will need proper time to use the mantra, as only then will it reveal its true potential. He could have played any position, spot or anchor for his usefulness as a team. His place in the team was mainly determined by the second team member.

League of Legends

Lulu, Pixpeter the Great

In League of Legends, this court is always accompanied by the Pixie Fairy, and this will not change in Project L. Therefore, the Lulu player has to deal with both issues at the same time. Shining A (Q) Duo will be one of the bullets fired by Lulu and Pix. Pix to the Rescue (E) will allow Pix to defend Lulu with a single blow while knocking the opponent back. Fantasy (Z/W) has undergone major changes and will actually evolve into a command that will allow Pix to be deployed or attacked in certain strategic areas of the screen. As for Magnify (R), it will be a simple super-loss, but this is where Lulu will stand up during the animation to remember the main spell.

Lulu mixed the Zoner and doll archetypes, having to stay at a distance, but was able to do very long offensive streaks thanks to her pix attacks to powerfully defend her opponent. Jord’s situation could have given him pretty good overall mobility, but his injury would have been below average, but balanced by his ability to allow for really long combos, which would have made him very technical. To compensate for her advantages, her health would be lower than most fighters, and more importantly, if Pixie disappeared after a few hits, she would be very vulnerable, at least until she was summoned again. The role of anchor may well suit him to take advantage of the super bar raised by the tip, make very long sequences and keep opponents in a defensive position.

League of Legends

Yum, cat then!

No, he’s a troll. Well, half. In League of Legends, Yume (literally) adds characters to heal them and increase damage. It’s very weak on its own, doesn’t look like it was made for a fighting game, and there’s nothing to spoil it (that doesn’t mean it won’t be impossible to adapt , it just means other champions are more obvious to us ). On the other hand, given his passion for books, the game mascot can be the one who accompanies you in training and training mode to give you advice.

League of Legends

Because to sow a better tournament

After the doll, it’s time to look at another model of fighting game that is very difficult to master: the summoner. Lady of Thorns is an ideal candidate for this position, who can plant a seed with her uncontrolled growth (Z/W) and then transform into two different forms: one that hits the enemy (Roots Fixators, her Q). /Q) and send bullets, including characters (Doom Thorns, E). Because of this, Zira must keep her opponent at a distance and manage the area well to prepare for a devastating attack, or harvest herbs to defend herself (they can be destroyed by clicking on them).

In addition to dealing damage, Stranglebrambles (R) heal Field Calls, increasing their health and damage. At normal levels, he would have had good range to use his vines as whips, but he had quite a long shot buff. His state of health is said to be below average. As for his position in the team, he would be the leader who set the stage relatively safely by planting seeds in assists. However, he wouldn’t take all the points, failing to deal serious damage without summoning the plants first.

Source : Millenium

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