Certain skills make certain champions kings in League of Legends. Forget murders, car overloads or Global Ultimates – the truth is much simpler. because say crowd control (literally “crowd control”), or CC for short, are arguably the most satisfying skills to use, as they put our opponents in a state of desperation.
Better still, perfectly chained by a team in complete synergy, these skills allow you to lock yourself in the target point for long seconds, which often means your imminent death. But who are the best champions to make this moment last forever?
Here’s a quick look at 8 skill sets that are literally designed to turn your opponents’ lives into jail.
Leona
When it comes to keeping a target in one place, Leona, a brilliant champion, is hard to miss. Radiant Dawn can use her Q to stun an enemy champion for 1 second – a duration that initially seems anecdotal but synergizes with the 0.5 second root of her E and the other 1.5 second stun her ultimate provides .
All Leona can Lock At the target point for 3 seconds. Theoretically, if equipped with items capable of accelerating, it could reduce Q’s cooldown from 5 seconds to 3-4 seconds – which means on paper we can add an extra second to the loop to obtain 4 seconds of total immobilization. .
Morgan
Fallen is also mandatory, especially since only he in his “Cage” (A – Dark Binding) can immobilize the target for 3 seconds (level 5). With Miss Ultimate, with Morgane Therefore, it can block the target point for 4.5 seconds.
nautilus
How to forget the titan of the depths? After all, Nautilus has a passive that allows him to literally hold the target for 1.5 seconds, giving him plenty of time to cast his Q, thus adding 1 second to his CC cycle, just like R. Level 5. Last put a blowing 2 seconds and the same surprise duration: In other words, Legsuit can immobilize the target in 6.5 seconds.
weighbridge
While the champions featured above are a bit behind, Veigar won’t be able to get much out of this list. In fact, He only has one cooldown of his E lasting 2.5 seconds. (level 5). However, E-Desecrate performs a much more difficult role as the “captured” enemy in the cage will be locked in the area for the duration of the bending, provided there is no escape.
Worse, anyone hitting the edge of the cage is stunned – turning magic into an incredible tool in CC-centric kits with moving targets.
For
Mrs. Thorn should not be judged. Because his E can embolize the target in 2 seconds (level 5) – and the situation is all the more unbearable as the ability can pass through units. associated with R blowing Enemies for 1 second! So it can block multiple targets in 3 seconds – Slightly shorter than previous champions, but has the potential to appeal to the whole team…
OE – Swamp of Roots of Zyra roots for up to 2 seconds, while R – Choking Thorns lifts enemies for 1 second for a total of 3 seconds crowd control.
Alistar
Runeterra Cow is a bit technical because on its own it doesn’t have a particularly long cooldown or hold time. Thanks to his Q, Alistair can stun and blowing Multiple targets in 1 second, W allows the target to heat up for 0.75 seconds, and increases the conditional passive cycle E by 1 second. In total, the Minotaur can immobilize the target in 2.75 seconds – But this is only a theoretical calculation because Alistair can hit enemies with his head. But moving the champion in the opposite direction to where they want to be is as good as it is surprising – because it takes a long time…
Lisandra
We tend to forget it because it has very few games today, but Ice Wizard was designed to literally lock its opponents on the ice. Lysandra can use her W to immobilize one or more targets with her R for 1.5 seconds, and another 1.5 seconds before a specific target freezes. 3 seconds of frozen pleasure.
neeco
On paper, Neeko only has a slight 1.5 seconds of immobility (on her E) and 1.25 seconds of recovery (on her R), which means she can’t lock onto the target only for 2.75 seconds – the duration is slightly less. List. However, the E-Spiked Spiral has a feature that few players know about: if a projectile kills an enemy or overruns the first champion, it adds 3 seconds to its root time.
In other words, Neko can theoretically immobilize the target in 4.25 seconds…
Original content from MGG Brazil
Source : Millenium
