Velvet’s inexplicable interactions that break the basic rules of the game

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League of Legends has a problem with new champions. In addition to skill issues and conflicts, Riot Games’ increased character creativity has made some interactions very difficult to explain. Champions arriving in Summoner’s Rift now have more complex and interesting unique mechanics. However, sometimes the game is not configured to work properly in all scenarios that may occur during gameplay.

An interaction that breaks all the rules of the game

One of the most obvious manifestations of this situation was experienced by a player who wanted to share it with the community. In the clip in question, we see Renata Glaske using her ultimate against Velvet (hostile capture), giving her opponents time to finish her off. The problem is that the Nether Empress starts using its E (Imperial Vortex) and the result changes inexplicably. Nothing should have happened as there are no nearby allies or opponents, instead she keeps hitting Renata herself even though she is far from the attack area. ‘Effect..

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Even community members who specialize in identifying the causes of game crashes and all manner of bugs couldn’t come to a conclusion. The only possible explanation is that Riot Games got the talent coding wrong.. In this sense, it is an error that only occurs once in very big games, but the outcome of which can be fatal for one of the teams. It’s not as bad as other much more common bugs, but it doesn’t really add to the overall quality of League of Legends.

Riot Games is facing a bit of a crisis due to in-game programming issues. The developer has seen these issues play out more and more in competitive matches, and Faker has even tasked the studio with handling the situation. Therefore, we can expect League of Legends to receive a long list of bug fixes in the coming weeks.

Source : Millenium

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