League of Legends patch 12.11 is packed with changes! After the 12.10 update, which aims to increase the stamina of champions as a whole, Riot Games made some adjustments.
The cows/buffs aren’t that big, but the studio wanted to balance healing and defending the champions since some of them have suffered so much since the last patch. You can find all the changes made to champions below.
Sideboards
Passive – killer and seer
Bonus attack speed increased: 6/12/18/24/30/36% ⇒ 7.5% / 15 / 22.5 / 30 / 37.5% / 45%
Lethality bonus increased: 4.5 / 9 / 13.5 / 18 / 22.5 / 27 ⇒ 5.5 / 11 / 16.5 / 22 / 27.5 / 33
Q – Piltover Peacemaker
Physical Damage increased: 50/90/130/170/210 (+130/145/160/175/190 Attack Damage) ⇒ 50/90/130/170/210 (+125/145/165/185 / 205 %) attack damage)
Mana cost reduced: 50/60/70/80/90 → 55/60/65/70/75
E – 90 caliber grille
Magic damage increased: 70/110/150/190/230 (+80% ability power) ⇒ 80/130/180/230/280 (+80% ability power)
Reduced cooling: 16 / 14.5 / 13 / 11.5 / 10 → 16/14/12/10/8 seconds
A – moving lula
Damage increased: 80/120/160/200/240 (+70% of your ability) ⇒ 80/120/160/200/240 (+80% of your ability)
Reduced cooling: 11/10/9/8/7 → 10/9/8/7/6 seconds
E – can hit
Reduced cooling: 16/15/14/13/12 → 14/13.5/13/12.5/12 seconds
Q – Deadly Charge
Healing increased: 7/8/9/10/11% → 9/10/11/12/13% of your attack damage
Z – Dance Challenge
Reduced cooling: 18 / 16.5 / 15 / 13.5 / 12 → 16/15/14/13/12 seconds
Basic statistics
Base AD increased: 66 → 68
Q – Sound wave / resonance shock
Soundwave damage increased: 50/75/100/125/150 (+100% bonus attack damage) ⇒ 55/80/105/130/155 (+100% bonus attack damage)
Resounding Blow Minimum damage increased: 50/75/100/125/150 (+100% bonus attack damage) ⇒ 55/80/105/130/155 (+100% bonus attack damage)
Max resonance damage increased: 100/150/200/250/300 (+200% of your bonus attack damage) ⇒ 110/160/210/260/310 (+200% of your bonus attack damage)
A – on anger
Increased healing against non-champions: 65/95/125/155/185 (+70% of your abilities) (+6% of your bonus health) ⇒ 65/95/125/155/185 (+90% of your your power) ) ) (+ 10% of your bonus HP)
Healing increased against champions: 39/57/75/93/111 (+42% of your power capacity) (+3.6% of your bonus health) ⇒ 39/57/75/93/111 (+54 % of your power) ü) (+ 6% of your bonus HP)
E – Snowball Storm
Cooldown: 14 seconds at all levels ⇒ 14/13/12/11/10 seconds
A – shiny flight feathers
Healing increased: 18-90 (at levels 1-18) ⇒ 30-115 (at levels 1-18)
Z – Victory Entrance
Reduced cooling: 18 / 16.5 / 15 / 13.5 / 12 → 16 / 14.5 / 13 / 11.5 / 10 seconds
E – Warrior’s Waltz
Mana reduced: 60/70/80/90/100 ⇒ 40/45/50/55/60
Shield HP increased: 35/60/85/110/135 (+70% of your capacity) ⇒ 50/75/100/125/150 (+70% of your capacity)
E – intense flow
Damage increased: 60/80/100/120/140 (+30% of your power capacity) (+2% of your mana bonus) ⇒ 60/80/100/120/140 (+35% of your power capacity) power) (mana bonus) + 2%)
Mana cost reduced: 40/55/70/85/100 → 35/45/555/65/75
Basic statistics
AD level increased: 3 → 3.3
a plum
Damage increased: 0/5/10/15/20 (+80/90/100/110/120% attack damage) ⇒ 0/5/10/15/20 (+85/95/105/115/ 125) ) % of your attack damage)
W – Repeat Blame
Reduced cooling: 13 / 11.25 / 9.5 / 7.75 / 6 → 12 / 10.5 / 9 / 7.5 / 6 seconds
Mana cost reduced: 60/70/80/90/100 → 50/60/70/80/90
Increased healing: 20/40/60/80/100 (+35% of your energy capacity) ⇒ 20/40/60/80/100 (+40% of your energy capacity)
E – Dodge / Dodge
Reduced cooling: 14/13/12/11/10 → 13/12/11/10/9 seconds
Passive – acquired taste
Bonus magic damage per hit increased: 8-60 (at levels 1-18) (+2.5% of your bonus health) ⇒ 8-60 (at levels 1-18) (at levels 1-18) (+4 % of your health bonus)
Language
Hit healing increased: 10 / 12.5 / 15 / 17.5 / 20 (+3 / 3.5 / 4 / 4.5 / 5% for lost HP) ⇒ 10/15/20/25/30 ( +3 / 3.5 / 4 / 4.5 / lost) 5% of your HP)
R – absorb
Shield HP increased: 500/700/900 → 650/800/950
Q – Blessing of the Stars
Mana cost reduced: 65/70/75/80/85 → 60 at all ranks
Healing per stack increased: 25 (+15% of your ability capacity) (+0.75% of Taric’s max health) ⇒ 25 (+15% of your ability capacity) (+1% of your Taric’s max health) )
E – Shiny
Reduced cooling: 17/16/15/14/13 → 15/14/13/12/11 seconds
Healing time increased: 1.25 → 1.5 seconds
Q – craving for blood
Base healing increased: 25/33/41/49/57 → 30/40/50/60/70
Cumulative effects of increased healing: 0.45 / 0.75 / 1.05 / 1.35 / 1.65 → 0.5 / 0.95 / 1.4 / 1.85 / 2.3
R – Infinite Rage
Reduced cooling: 130/110/90 → 120/100/80 seconds
Passive – Definition
Healing increased: 6-74 (at levels 1-18) (attack power +7%) (+55% of your abilities) ⇒ 6-74 (at levels 1-18) (attack power +10% d attack) (your power +55%
Z – Sell and Lightning
Reduced Mana: 60 ყველა 60/55/50/45/40 at all ranks
Impact damage increased: 40/75/110/145/180 (+80% attack damage) (+50% power capacity) ⇒ 50/85/120/155/190 (+90% attack damage) (Your ability +65%)
sales
Basic statistics
Mana increased per level: 37 → 52
Health level reduced: 112 → 106
Q-Explosion
Active damage increased: 7/9/11/13/15 (+110 / 112.5 / 115 / 117.5 / 120% of your total attack damage) ⇒ 8/11/14/17/20 (+110 / 115) /120/ 125) / 130% of your total attack damage)
Passive charge damage increased: 90-200 (levels 1-18) (+80% of your abilities) (Target max health +1-10% (levels 1-13) ⇒ 90-200 (levels 1–18) ) (strength +90%) (+3-15% max target HP (levels 1-13)
Removed passive attack slow: 18/26/34/42/50% over 1 second ⇒ removed
G – Power laser
Damage increased: 10/45/80/115/150 (+140% damage to your attack) (+70% power to your ability) ⇒ 10/45/80/115/150 (+150% damage to your attack) Attack ) (+70% of your Capacity) )
Reduced cooling: 13/12/11/10/9 → 12/11/10/9/8 seconds
Slow Reduction: 30/40/50/60/70% → 30/35/40/45/50%
New – Roaring Thunder: W – Champions and mobs will now critically hit if W – Strike Laser hits a wall.
E – ionic charge
Reduced cooling: 26 / 24.5 / 23 / 21.5 / 20 → 24 / 21.5 / 19 / 16.5 / 14 seconds
Reduced cooldown on attack: 1 second 0.5 seconds
Reduces cooldown reduction on critical hit: 3 seconds ⇒ 1.5 seconds
R – electrical eruption
Reduced cooling: 120/95/70 → 100/85/70 seconds
Reduced bonus movement speed per folder: 1.5% → 1%
Increased cumulative effects per hit per hit with Electric Wave: 4 → 8
nerves
Passive – Ali
Passive burn damage reduced: 3% max health over 4s ⇒ 2.5% max health over 4s
Incinerate explosion damage reduced: 10-14% of max health (levels 1-17) ⇒ 9-13% of max health (levels 1-17)
W – Clear Fog
Reduced armor and extra magic resist in fog: 20 (+5% ability power) ⇒ 12/14/16/18/20 (+5% ability power)
Cooling increased: 22/20/18/16/14 sec → 22/21/20/19/18 sec
E – high pitch
Decreased cooldown on first attack: 60% → 50%
A – cruel harvest
Damage reduced: 65% attack damage (+5% (+5.5% bonus attack damage) target’s max health) ⇒ 65% attack damage (+5% (+5% bonus attack damage) Maximum target health)
Q – Caustic Slime
Passive bonus attack speed reduced: 15/20/25/30/35% → 10/15/20/25/30%.
Armor Reduction and Magic Resistance Reduction: 25/27/29/31/33% → 23/25/27/29/31%.
W – Bio-Secret Dam
Reduced maximum HP damage percentage on impact: 3/4/5/6/7 → 3 / 3.8 / 4.6 / 5.2 / 6%.
Basic statistics
Base HP reduced: 650 → 625
Passive – staff charged with dreams
Dream Dust damage reduced: 6% (+1.5% per 100 ability power) Target’s maximum health ⇒ 6% (+1.2% per 100 ability power) Target’s maximum health
Basic statistics
Health level reduced: 106 → 100
E-Wuju Style
Reduced effective bonus damage on hit: 30/38/46/54/62 (+35% of your bonus attack damage) ⇒ 30/35/40/45/50 (+35% of your attack damage) bonus attack)
Passive – Rage of the Berzkerkers
Max Vitality increased: 22.5% max HP ⇒ 30% max HP
HP decreased: 10-30% (levels 1-18) ⇒ 8-25% (levels 1-18)
A predator
Reduced minimum cooldown: 3 → 2.5 seconds
Damage increased: 60/110/160/210/260 (+100% bonus attack damage) ⇒ 70/120/170/220/270 (+100% bonus attack damage)
Z – ten times the power
Cooling increased from 16/14.5/13/11.5/10 seconds to → 16/14.5/13/11.5/10 seconds.
R-Ragnarok
Armor and passive magic resistance reduced: 25/10/40 → 20/10/30
Basic statistics
Base HP reduced: 655 → 620
R – Born Hunter
Cooling increased: 110/90/70 → 110/100/90 seconds
Passive – Absolute
Increased spawn rate of Haze Specters when Senna kills minions: 2.77% → 8.33%
Q – Piercing Shadow
Slow reduction: 20% (+10% at 100 bonus attack damage) ⇒ 15% (+10% at 100 bonus attack damage)
Slow duration reduced: 2 → 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Passive – born of flowers
Reduced healing: 3.5 / 4.5 / 5.5 / 7% ⇒ 3/4/5/6%
W – Eye of Empire
Magic damage reduced: 80/120/160/200/240 (+70% of your ability) ⇒ 80/115/150/185/220 (+55% of your ability)
R – demonic incarnation
Healing per second decreased: 15/30/45 (+20% of your capacity) ⇒ 15/27.5/40 (+18% of your capacity)
Basic statistics
Base HP reduced: 570 → 550
A – rotating explosion
Cooling increased: 6.5 / 5.5 / 4.5 / 3.5 / 2.5 → 7/6/5/4/3 seconds
Damage per 1 stone: 38/61/84/107/130 (+50% of your ability capacity) ⇒ 40/60/80/100/120 (+50% of your ability capacity)
5 Stone Damage changed: 98.8 / 158.6 / 218.4 / 278.2 / 338 (+130% of your ability ability) ⇒ 104/156/208/260/312 (+130% of your ability ability) ability)
Rock damage changed: 72.4 / 115.9 / 159.6 / 203.3 / 247 (+90% of your ability) ⇒ 75/114/152/190/228 (+90% of your ability)
E – telluric shift
Update – Rocks cause more pain in the jungle: E – Ley Scroll now deals 150% damage to mobs.
R – Wall Webspiner
Update – Rolling Stone: Taliah can no longer shoot R – Webspinner’s Wall for 3 seconds due to incessant damage.
Basic statistics
Armor reduced: 23 → 21
Armor growth stats increased: 3.75 → 4
E – insult
Cooling increased: 20/18/16/14/12 → 20/18.5 / 17/15.5 / 14 seconds
W – An evil warrior
Cooling increased: 20/18/16/14/12 seconds ⇒ 22/19.5/17/14.5/12 seconds
E-Nimbus
Damage to monsters reduced: 180% → 160%
champion guides
season 12 patch
Source : Millenium