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12.10 Patch Notes: All Runes Change

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12.10 Patch Notes: All Runes Change

The big mid-season patch, League of Legends patch 12.10 is coming! Many changes are to be expected, whether in terms of runes, champions or objects. Riot Games’ goal with this major update is to increase the resilience of champions as a whole. (And related system irritation like recovery, headaches, or regeneration). Therefore, battles should last a bit longer, enemies will become harder to destroy.

This patch will of course change the meta significantly, but as always, Riot Games will monitor the state of the game and act accordingly when a critical change is needed.

All runes change

Some of the most significant changes in this section include: Tank related runes like Guardian and Immortal’s Grip get very nervousBut that’s unlikely to change in the face of widespread changes to nearly everything that impacts League of Legends gameplay. To the surprise of many, The Domination and Inspiration branches haven’t changed muchChampions using this tree are therefore lucky. Here’s a rundown of all the changes Rooney has made to Riot’s MOBA.

Guardian

Shield value reduced: 50-130 (levels 1-18) (+15% of your strength) (+9% of your bonus HP) → 45-120 (levels 1-18) (+12.5% ​​of your strength) ) ‘i) ) (+8% of your bonus HP)

almost immortal

Damage reduced: 4% (melee) / 2.4% (range) → 3.5% (melee) / 2.1% (range) Max HP

Healing reduced: 2% (melee) / 1.2% (range) → 1.7% (melee) / 1.02% (range) Max HP

fountain of life

Healing will be given to allies attacking reduced enemies: 5 (+ 1% of your max HP) → 5 (+ 0.9% of your max HP)

conditioning

Total bonus for armored vehicles and magic resistance decreased: 5% → 4%

conqueror

Omnvampirism decreased: 9% (melee) / 8% (range) → 6% (melee) / 5% (range)

HP restart

Max shield value reduced: 10 (max HP + 10%) → 10 (max HP + 9%)

victory

Reduced healing: 12% to 10% of your HP lost.

call the weather

Shield value reduced: 35-80 (levels 1-18) (+40% of your bonus attack damage) (+25% of your power) → 30-75 (levels 1-18) (+35% of your bonus attack damage) ) i) ) (Your Capacity +22.5%)

anti-magic sphere

Decreased value of shield against magic damage: 40-120 (level 1-18) (+15% bonus attack damage) (+10% ability) → 35-110 (level 1-18) (+ 14% bonus attack damage) ) (+9% to your strength)

the taste of blood

Reduced healing: 18-35 (levels 1-18) (+20% bonus attack damage) (+10% attack damage) → 16-30 (levels 1-18) (+15% bonus attack damage) attack) attack bonus) (+8% of your power)

Source : Millenium

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