A Riot Games employee’s new take on toxicity

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The cyclical debate about the toxicity of League of Legends is still relevant because SoloQ Challenge – A competition where Spanish broadcasters compete and aim to climb SoloQ. They start with a brand new score provided by Riot Games and must try to climb as fast as possible by following certain rules for three weeks (all games streaming or just playing 8 games a day).

With all eyes on the evolving competition, Many players claim to encounter extremely inappropriate behavior during their games.. Teammates who troll, decide to quit the game, or break all Riot Games rules with impunity. Complaints about this situation are written almost daily. Again, A Spanish employee of Riot Games has reduced the spread of these problems.

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Unrealistic perception of League of Legends players

Edgar Medina has long maintained that the situation in the game isn’t that bad. In some cases, more than you think. Don’t get me wrong, even though he’s an employee of Riot Games, he admitted the truth is that bad behavior is one of the biggest problems to address. But he noted that the rates of these truly punishable behaviors occurring in League of Legends games aren’t as high as we thought.

Medroid seems to mean that we often deceive ourselves by blaming others. After looking at several games from different publishers, He saw instances in which he blamed his allies when his misdeeds were the result of prior error by the editors themselves.. By choosing angry, bad behavior, they create a bad atmosphere in the team – especially when they accuse others of trolling, when they are the bad guys. In short, a repertoire of things we’ve all done at least once while playing League of Legends.

If a Riot Games employee regrets a form of communication that could be considered an attack on creators, He argues that his goal is to start a discussion that encourages self-criticism.. It’s not that these publishers have a negative attitude by default or are more toxic than average, but Many players have perception issues and have a bad attitude towards amplifying the real influence of their teammates or opponents.. Sure, bad behavior exists and needs to be eliminated, but not as we think.

The Medroid War was probably lost from the start. Weak and unreliable memories are associated with many psychological concepts. It’s easy to fall into the trap of looking like a criminal while playing League of Legends. When we get out of our way with five kills, it usually happens because we’re awesome and nothing can stop us, but when the opponent does, it’s because our teammates are intentionally trolling or losing. In general, we misunderstand that not everything depends on us.

We’d like to point out that Edgar acknowledged that League of Legends could be improved on toxicity, but it’s worth recording one of his most interesting quotes from this conference. Medroid said on Twitter with journalist Fernando Cardente: “Combating perception is a very difficult task; We tend to take the negative and multiply it by 10 and normalize the positive. That’s a much more accurate statement than some players would like to admit.

Source : Millenium

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