As with any Battle Royale game, Warzone’s decline is something that has players immediately reassessing and wondering if this is new, should be avoided, or just right.
Unless players are clearly cheating by camping in broken areas, one of the most frustrating ways is attacking without power. One of the biggest issues with this particular issue is that it sometimes seems like others can activate the flash and crash due to broken “melee movement” mechanics at unrealistic distances. According to Warzone content creators JGOD and TrueGameData, this is not the case.
.@RavenSoftware .@ᲛTask Collection .@InfinityWard Please, for the love of WAARZONE, NERF MELEE LUNGE! This must be the funniest wish/not even with me, Melay’s death! # Battlefield #close combat #Moody .@JGODYT .@TrueGameData .@ZLeaguegg RT? pic.twitter.com/rsptc3gA25
— Seanbens (@shaunBens) April 7, 2022
On Wednesday, @shaunBens tweeted a clip of him playing a match on Rebirth Island, showing exactly why the game’s melee range needed to be resolved.
However, a few minutes later, JGOD replied explaining that melee movement was not an issue.
I’m glad someone understands pic.twitter.com/di989vn7L3
– ???????????? (@TrueGameData) April 7, 2022
“It’s called asynchrony,” JGOD replied.
“Glad to hear from someone,” TrueGameData added.
JGOD went on to discuss the matter in depth, stating that, contrary to popular belief, the suspicious murder clips had nothing to do with FOV or broken lung mechanics, only about timing, and rubber bands Due to high latency errors.
“That’s why people never get clips of first person shows, they always kill the cameras.” This was announced by JGOD on Twitter..
Ultimately, we’ll see if this resolves public complaints about the issue, as it sounds like a “sentiment”, but should be a minor concern as far as situational connectivity factors go. And this happens relatively rarely.
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Source : dbl tap