Home Esports Call of Duty Call of Duty Warzone sees some of its weapons being frustrated and...

Call of Duty Warzone sees some of its weapons being frustrated and damaged!

0
Call of Duty Warzone sees some of its weapons being frustrated and damaged!

Raven Software’s Battle Royale hosted a Mid-Season 4 Reloaded a few days ago featuring Terminator Skynets aka the T-800 and T-1000. However, like all new updates that have rolled out to Call of Duty: Warzone, there have been a few issues with the title, including gas mask reassignment and when players step on gas and take damage , despite the equipment of the mask. animation that started slowly or at least because of the lighting issue in Caldera City.

Between that and weapons that lacked any real balancing, the last few days in Warzone have been tougher for players. But now that’s ancient history, I hope that eventually…

Call of Duty: Warzone August 3 Patch Note

Correcting the error

  • Fixed an issue where players would take damage when entering gas due to a slight delay in the gas mask animation.
  • Fixed an issue where sometimes the wrong amount of armor was used when equipping or picking up Tempered.
  • Fixed an issue that caused Caldera lighting to change unintentionally.
  • Fixed the issue where the “Last Alive” card displayed incorrect text.
  • Fixed an issue that caused incorrect text to display on some Reloaded Calling Cards in Season 4.

armed

true

assault rifle

  • Vargo (VG)
    Mirzoyan 414mm Custom: Increased projectile speed by 35%

Early performance data for the Vargo-S (VG) was good, but muzzle velocity hampered its long-range viability.

  • NZ-41 (VG)
    Headshot damage multiplier increased from 1.5 to 1.3.
    Increase smash deflection
  • kg M40 (VG)
    Headshot damage multiplier reduced from 1.46 to 1.32.
    Neck damage multiplier increased from 1.3 to 1.32.

As mentioned before, our philosophy is to look at the damage profile of the weapon designed for easier control. The KG M40 (VG) began to evolve as a ball gun. This is mainly due to the attack reliability and attack accuracy, which is one of the highest in the game. By reducing this accuracy, we expect the gun to perform well, but no predominantly way.

  • Volkssturmgewehr (VG)
    – Minimum damage reduced from 22 to 21
    – VDD 287mm: Damage range penalty increased from -10% to -25%.
    Bullet speed penalty increased from -10% to -20%.
    Vertical knockback penalty increased from -12% to -21%.
    – Krausnick 428mm 05V: Damage range reduced from 40% to 26%.

We would like to see the Volkssturmgewehr (VG) start to find their place in the meta, but we see their effectiveness gradually increasing. This shows that more and more players are finding accurate long-range builds with this weapon. A minor tweak to its low damage boosts the weapon’s identity as a near-midrange powerhouse, but can be used from afar if needed.

  • Kilo (MW)
    Minimum damage reduced from 23 to 22

automatic machines

Some of the latest additions are dominating the slots category, shrinking the once extensive offerings. This is mainly due to the much better handling. We’re making some strategic changes to keep this weapon alive and restore the melee meta to its former glory.

  • Armaguera 43 (TB)
    – ADS speed range increased from 1.4 to 1.36.
    – Russian Clip 34 caliber .30 rounds: damage range penalty increased from -14% to -25%.
    – Kurtz 72 Round 8mm Magazine: Damage range reduced to 5% from 10%.
    Movement speed penalty reduced from -4.2% to -5%.
    – Imerito 18mm Short: ADS speed bonus reduced from 20% to 18%.
  • Mark 5 (TB)
    – ADS transition time increased from 190ms to 200ms.
    – Increased vertical recoil
  • H4 Blixen (VG)
    – Maximum damage reduced from 40 to 39.
    Maximum damage range reduced from 9 meters to 8 meters.
    ADS Transit Time increased from 190ms to 210ms.
    – Bergstrom 17″ F3: Projectile speed reduced from 50% to 35%.
    – Removed movement speed increase below 3%.
    – Removed ADS movement speed increase instead of 6%.
    7.62 Gorenko 54 Round Mag: movement speed reduced by 2%.
    ADS transition time reduced from 2% to -3%.

guns

  • Echo (MW)
    Neck and chest damage multiplier reduced from 1.1 to 1.0.
    Upper body damage multiplier reduced from 1.1 to 1.0.
    Lower body damage multiplier reduced from 1.1 to 1.0.

machine guns

  • white (VG)
    16″ Transformed CGC: Damage range penalty reduced from -30% to -20%.
    – 28″ Gracey Mk. 9: Damage range increased from 15% to 30%.
    – 45 .303 British cartridge clip: range penalty reduced from -20% to -10%.

musket

  • VLK Rogue (MW)
    Maximum bullet damage reduced from 60 to 38.
    Minimum projectile damage increased from 14 to 15.

Source : Millenium

NO COMMENTS

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Exit mobile version