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JGOD Explains Why Players Should Avoid Heart Rate Sensors For Instant Bomb In War Zone Season 3

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JGOD Explains Why Players Should Avoid Heart Rate Sensors For Instant Bomb In War Zone Season 3

It seems like it’s finally time to stop using heart rate sensors in Warzone.

Call of Duty content creator JGOD recently posted a video on his YouTube channel that he thinks are the best perks and gear to use in Warzone Season 3. there is no more.

Analyzing ranked data from WZ, the Warzone setup wizard noted how the Heartbeat Sensor’s poor K/D and Win stats didn’t justify the hugely popular frequency pick at this point in the meta.

“If you rely too much on the heart rate sensor, you’re in a bad place, especially after nerves,” JGOD said in the video.

As JGOD points out, the heart rate sensor was discontinued by Raven Software for the past few months, including Season 1, where the pulse length was reduced from three seconds to six seconds.

While Raven’s focus on providing players with plenty of effective tactical gear options has improved slightly over the Caldera era as players become more prone to stimuli, JGOD has also taken the time to point out that the underrated option should be appreciated more. Company.

Also at the start of Season 1, Snapshot Grenade quietly received the Buff, where the detection radius was increased from 14 yards to 28 yards.

Run Season 3 and JGOD notes how Snapshots will statistically use the highest profits out of all the Tactical Gear variants.

He then explained how this was due to the lack of a Snapshot counter. While Perk Battle Hardened stated directly in-game that it should make players “immune to flash grenades”, JGOD showed that was not the case at all, whether intentionally or not.

After taking a snapshot, anyone who captures it within 28 meters horizontally (running infinitely vertically) gets a real-time red note for about two seconds, even through objects.

“If you’re using a heart rate sensor,” JGOD said, “you should 100% switch to Snap Grenades and try to find a way to install Restock.”

Finally, JGOD talked about how things can really “break” with snapshots when resupply is factored into the equation, because if you’re playing anything other than solos, you and your teammates at the head of the setup can shoot alternately, allowing you to search nearby. enemies. almost always.

“If you do a duo,” JGOD said, “you’ll be able to tap every 12 seconds. In a trio, you’ll be able to do it every eight seconds. You can just circle around the map and throw it constantly.

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Source : dbl tap

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